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    Posted by Cain on June 20, 2014 at 4:11 am

    Place your rpc in this rp so it can be challenged or so you can challenge another

    Namaga replied 10 years, 5 months ago 6 Members · 6 Replies
  • 6 Replies
  • Mei-Chan

    Member
    June 21, 2014 at 3:59 am

    Name: Vais Thunderaven

    Gender: Female

    Species: Harpy/Demigod

    Marital Status: Married

    Appearance: Vais is of Asian descent, with straight jet black hair. Her skin is a creamy vanilla tone, and fading flowery tattoos wrap around her hips. Her outfit is constantly subject to change. Her eyes are midnight blue. She had small wings that at best allow her to glide.

    Abilities:

    Harpy Speed – When angered, Vais can run at inhuman speeds. Human eyes can’t track her movements beyond seeing where she has been (though she is not as fast as a full blood Harpy).

    Mayhem – As the daughter of a Greek God so horrible he was erased from human memory, she can cause disasters (usually of the natural variety). She prefers not to use these abilities because she believes they will drive her mad.

    Flashing – One of the abilities Vais inherited from her father was the ability to phase from one spot to another with only a thought. She mainly only uses this for traveling long distances.

    Claws and Fangs – As a Harpy, Vais’s nails and teeth are very sharp. When angered, they elongate and sharpen further.

    Heightened Senses – As predators, a harpy’s sense of smell, hearing, and sight are much better than a human’s. They also can see heat signatures when angered.

  • Lord English

    Member
    June 23, 2014 at 12:35 am

    Name: Ryuu Firepaw Higame

    Species: 1/4 Humanoid wolf, 1/4 Humanoid cat, 1/2 Bat demon

    Appearance:

    Usually, she will wear leather armor to a fight, the appearance of the armor is a steampunk fashion minus the metal. Her hair is not always braided and tends to hang beautifully when she stands on her back paws. She always has a gunblade with her, made of metals incased in a curse devised by her family to change its properties. That will be further explained in abilities, moving on, it’s strapped to her back with runic engravings on it. She can take a secondary form where bat wings sprout from her back and her eyes turn red. Her normal form stands at 5’7″ but her demonic form allows her a boost to 5’11”.

    Personality: She is curious despite her knowing most of what she can. She is easily distracted by moving objects due to the cat in her, but her wolf instincts allow her multiple focus due to her age. She is wise and intelligent but her quest for knowledge can often be a downfall.

    Abilities and weaponry

    -Gunblade- Her gunblade, as previously stated, has a curse upon it that changes its properties. This property change has the metal read off as an energy source rather than as metal and allows it to act as such, her typically borrowing its energy to do minor healing (At full power, its 1/2 inch per minute). By minor, it can only heal a maximum of four inches in one shot and cannot heal the same wound twice unless a new wound is made present. This has given her many scars. Also, the curse is in place by her demon name (different from her earthen name) being etched in runic. The curse disallows others from using her weapon. The curse also allows the runic to shield itself if something other than blood comes within an inch of it. This shield, if struck at too fast or too hard, can become damaged and shatter, requiring a minute for minor repair or an hour if the entirety of the shield is damaged. Within the gunblade itself, it has a six cylinder revolver that holds silver bullets, also etched with protective ruins but just for a property change to an energy source, which dissipates on contact with the target or anything else that it may possibly collide with. The cylinder rolls out and can be loaded swiftly by her scooping a handful of bullets and plopping them in one by one out of practice. She carries 100 bullets with her at all times and has the gunblade already loaded with six. The blade part of it is shaped with a blunt straight edge on the top and the rest curved like a sail on the sharp side. It is meant for slicing, kept sharp enough to cut through most substances ranging from steel down if they do not have protective spells in place.

    -Demon form- Her demon form grants her enlarged canines with holes in them, used as straws to drink the blood of her enemies for quicker regeneration, usually of her own blood loss. In-taking blood tends to lead her from her usual self into a frenzy if she drinks more than one pint. The demon form allows her usual strength (lifting at maximum 250 lbs without problem) to ten times the amount (2,500 lbs). This form also allows her base land speed on two legs (40 mph) and four legs (65 mph) to also increase ten times (Two legs: 200 mph ; Four legs: 650 mph) plus she can use her wings in this form to propel her faster on land (Two legs: 250 mph; Four legs: 700 mph) and much faster in the air (Two legged take off: 300 mph; Four legged take off: 750 mph). These speeds can be achieved in a few seconds from a stand still due to practice, the reason she doesn’t overheat like a cheetah is her demonic blood present in both forms, cooling the body as it warms to keep it stable at high speeds for longer (Approximately two hours maximum). As stated previously, the wings can allow for flight and angle themselves not just for propulsion but to hover if she so wished, the highest she can hover being approximately a mile and a half above ground without slowly coming down to the maximum.

    -Wolven Intellect- She, as a wolf, knows her way around hunting and leading. She might not be the most powerful being but one should not question her intelligence. She has had many years both with and without a pack to train herself to the point she knows hunting, simple muscle flexs and their possible outcomes, and how to battle intelligently. Most of this is from years of batte.

    -Cat Agility- She can move like a cat, including squeezing into the tighest of places and walk on a thin wire. She can perform acrobatic stunts that make a standard cat slightly jealous. Along with their agility, her claws are retractable, making for better grip when she needs it or as great weapons. Though she’d prefer her Gunblade.

    -Demonic Knowledge Capabilities- The knowledge capabilites are that of mostly her age. She can speak fifteen earthen human languages, the language of wolves, the language of large cats, the language of small cats, and the language of Rhefugi. This allows her to talk to an enchant things via curses. They aren’t particurally strong, but they do their job.

    -Gravitational Spells- She is able to perform certain spells only relating to gravity. They are stronger when she uses gunblade. The spells she has are limited but she can use them for multiple things. She need not say most of them out loud, as they are ones she knows inside and out.
    +Spells list:
    1. Tony swy tozz dyzz ab afyz zydb – This spell is one she uses often. It makes the user’s mass less, allowing for faster movement. This spell reverses when the user slows after hitting top speed.
    2. Tony swy tozz taly ab afyz zydb – This spell is not used as often. It makes the user’s mass more, slowing them down but allowing them to take more damage. This spell reverses after two hits.
    3. Loezy swy tozz olaifk ty – This spell she must recite. It makes the mass within a 15 foot area of herself, excluding herself, become much heavier. This spell wears off in 20 minutes.
    4. Lytajy swy tozz olaifk ty – This spell she must recite. It makes the mass within a 15 foot area of herself, excluding herself, become so light it floats. This spell weats off in 20 minutes.

  • Silver

    Member
    June 25, 2014 at 7:17 am

    Name: Jumpy

    Race: Entity

    Age: Beginning of time

    Appearance: Standing at 4`2 She wears a black dress that has a 3 foot train on it and appears to be glittered her eyes look like miniature spiral galaxies. on her wrist sits a watch with over 40 hands on its face and the numbers reach well past 12 and are so tiny you can not read them.

    Abilities:

    Space Manipulation: Is able to Manipulate the very fabric of space.

    Time Manipulation: Is able to Manipulate time and almost stop it.

  • Cain

    Member
    July 19, 2014 at 1:54 am

    Name: Dagon Masters

    Married

    Age: 18

    Demon:Nightmare,Famine, Untrusting

    Appearance:He is 6 feet tall and has purple hair{thanx to Vai} and is covered in tattoo’s{thanx to aeron}{–_–} he wears a black tank top and matching purple trip pants and his butterflies are on his shoulders and his right wrist. One butterfly for every demon within his body.

    History: He is the son of Cronus and Rhea but when Zues took over Dagon was sent to earth as a mortal as his family was imprisoned in tarturus. Dagon lived twelve lives as a mortal before he was cursed to be the new Lord of Nightmare and Lucien found him and brought him to the lords of Budapest.

    Abilities: As the son of Cronus he is a titan, as the titan of disorder he can alter the world around him to his hearts content.

    He can not alter the laws of the arena.

    As a titan he can flash or appear and disappear to any location at will and anyone touching will travel with him.

    He was gathering relics for his father so that the titans could once again rule over all that is in existence. He found the four rings of the horsemen,

    The White ring- Conquest-Contains the power to cause all within his sight to grow calm and at peace with the looming disaster

    The Red ring-War-This ring can cause anyone to fight even if they are allies

    The Black ring-Famine-This can cause food and other supplies to grow in short supply

    The Pale ring-Death-This ring gives its wearer control over its own fate, to kill the wearer you must remove the ring first. To the point you must remove the ring from the finger, even if the hand is severed the hand is still wearing the ring.

    When all rings are worn only one can be active at a time.

    He always carries a walking staff with him even though he will never age or grow older to ever need it. He can alter its form to become any other weapon but in its normal state it made of a branch from the tree of knowledge.
    He can copy any substance and the abilities that come with the substance but it will be weaker and the ability will not last as long as the original.

    Demons-He can give a demon the option to submit itself and it will be absorbed by Dagon into himself which will form a butterfly tattoo on a location of his body.

    His demons are nightmare, Famine And and untrust

    Nightmare can cause fear to spring up as illusions in his enemy, only way to beat this is to overcome your fear or to not know fear

    Famine is not to be mistaken for his ring, he gathered this demon by defeating its original host. It can ruin any crops or spoil any food and contaminate any water that he touches.

    Untrust this is a demon that he has not mastered so he can not use its abilities.

    Magic used against Dagon can vary in effects has he can alter it but only to some extent, if you use a fire spell he can turn it into water to take less damage, If you were to cast something to seal or remove him he can warp it so he is free and unmovable, he can also do the opposition say your trying to heal yourself with holy magic, he can alter it so you curse yourself instead.

    He can alter the substance around him as long as there not immune to magic if they are he can only alter the ability they use once it leaves the item.

  • Whatsyourface

    Member
    July 19, 2014 at 5:50 am

    Name: Model 121 FENRIS Unit

    Appearance: The Fenris looks similar to a giant 30 ft tall wolf shaped machine, when on all fours, and is much taller on hind legs, though it cannot effectively operate on two legs, much like most quadrupeds. When it roars it’s lower jaw splits in two, in a manner similar to some aliens. It has a large barrel in it’s throat. Red glowing eyes. It has a long artificial muscle tail. With 10 ft long blade at the end. Long claws.
    History: A weapon intended for war partially drafted by D.A.R.P.A, Fenris was one of 150 models of weapons. Eventually captured and controlled by world government.

    Abilities: Fenris is a giant, immensely strong AI controlled machine. It is specialized to be able to able to fight things actually drastically larger then it is. Able to tackle Kaiju, and is actually very light for it’s size. It weighs approximately 150 tons for this fight. It has a long prehensile tail with a 10 ft long doubled edged spear like blade at the edge.

    Agility- Fenris is scarily agile and quick for a creature it’s size, due to the lightweight highly durable alumiunium based nanomaterials to compose it. It can cover large distances in it’s huge strides, and by galloping. Fenris is capable of scaling mountains and large creatures. Can jump over 600 feet into the air.

    Endurance/Stamina- Fenris will not get tired within the duration of the fight. Inside of him is a Helium-3 based nuclear fusion reactor housed in the chest. He will not require fueling for centuries. He has ample fuel for all of his functions and movement.

    Strength- 700,000 ton+ lifting with legs and tail.

    Fenris has a complex internal structure and is equipped with a large variety of weapons, the first of which is a high pressure bose einstein condensate pellet cannon, which it fires from it’s mouth. It is a transparent stream of millions of ice pellets filled with laser cooled bose einstein condensate. The combination of relative speed at which it is shot at the shear number of pellets fired makes it essentially like a laser beam. Any targets struck are snap freezed. It will also freeze ambient air if the ice breaks. Causing mostly instant death towards many unarmored targets. The blast can be up to 12 feet in diameter, travels at 500 mph and hits with sufficient force to cut buildings in half. This weapon can be replenished easily by inhaling ambient air and drinking water.

    One each shoulder and the back of the hind legs (4 total) is a rotating ball with an opening, containing an upgraded Electrothermal-chemical M-134 minigun, which fires hypersonic 5.56 x mm NATO rounds. Adjustable fire rate of between 3,000 RPM-6,000 (M16 for comparision is at max 950). Fenris carries 3 million rounds within it’s heavily armored shoulders total. Due to them being hypervelocity. The bullets are much more damaging, each one outright liquifying rock and metal upon contact and hitting with such force occasionally as to discharge plasma from sheer force of collision alone. A single hollow point carbon based bullet can turn people into gore or fragment to shred their insides depending on the round. Each is nimble enough to shoot down projectiles down from around Fenris. Cuts through most substances with ease. While they simply explode against others from kinetic force. Bullets can easily knock people back. Miniguns can retract back into shoulders/thighs. Can turn and shoot in many directions. However they cant shoot anything on Fenris’s back, or that is directly underneath him. They can function independently of one another.

    HOWEVER, if Fenris switches to Saboted Flechette Armor piercing Nanocysteline tungsten-carbide rounds, which has a strength many times that of steel and is as incompressible as diamond, the effects of it change. The tungsten will pierce through all but the most durable of substances and are even heavier. If it does not penetrate. More more knockdown and a guaranteed plasma discharge. Against unarmored humans the rounds are not as effective as softer rounds. They do not dispell all of their energy to their soft human targets. As such. The effects are that of a normal bullet piercing, or being impaled. It may cause some heating. However. This round is actually more powerful against more durable opponents. It can severely wound a person if it hits bone or pierces a vital area. However, it tends to go right through. It is not uncommon for the around to go right through a regular human, hit a more durable opponent and transfer most of it’s kinetic to it’s target. Causing them to explode. The bullet is only truly deadly to a human if it strikes a vital area and very deadly to superhumans, often piercing and causing shockwaves through softer targets, blowing them apart and taking limbs off.

    One of Fenris’s secondary weapons makes him akin to a walking artillery platform. He contains exactly 50 missiles in his back. Capable of striking surface to air, air to surface or air. 30 are Based of Hellfire AGMs, one missile can split into 5, or remain one large missile. A whole missile contains a lethal blast radius of up to 100 feet and are nanothermite incendiaries. They burn at 7,000 degree Fahrenheit, Emits bright UV light and cannot be extinguished by water. It will burn under water. Fenris can adjust thermite’s reaction to rate to fully detonate. Increasing the radius 10x, however. It will not leave incendiary behind. Often times. Fenris will reveal his back and fire the missiles into the air. Where they will then come down and strike their opponents from the sky or strike an air born opponent.

    20 missiles are M.A.H.E.M missiles. The metal uses an electromagnetic field generated by an explosion to propell molten metal through it’s target. Extreme penetration. Can combat middle tier Kaiju, tunnel 40 feet through solid steel and goes even further through solid material. The explosion is extremely focused, making the blast radius minimal collateral. About 20 semi lethal radius. Each missile travels 660 mph for both.

    All missiles can be either guided manually, targets highlighted or air to surface homing.

    Under Fenris are several metal storm guns lining it’s skin. Allowing it to fire caseless ammuniton on anyone below by opening holes in it.

    Armor: Fenris’s armor is very durable, wholly immune to small arms fire. As a result. Fenris is made to withstand a variety of projectiles and attacks due to opponents he faces. Fenris tolerates heat up to the surface of the sun, approximately 20,000 F on the outermost layer of armor, coated in starlite. Able to withstand attacks from beings who open portals to the sun and even some smaller yield nuclear blasts albeit with injury. His armor cannot stop all manner of attacks and sufficiently powerful attacks will pierce.Ceramic armor aids in heat resistance.

    If first layer is breach, which is likely. Second layer of nanoceramic will be activated. Spaced armor. Upon being breached, a gust of high pressure air will fly out to solid objects. The larger the breach. The more air that will escape.

    After the third layer of flash banite steel is breached, electric reactive armor activates. Channeling a partially eletric plasma discharge into targets who breach. Ionizing almost any conductive substance and repelling others

    ARMOR LAYERS TOP TO BOTTOM

    1. Starlite- Extremely+blast wave Heat resistant. But easily pierced. Comparable to clear putty.
    2. Nanoceramic
    3. Air
    4. ERA (electric reactive armor)
    5. More nanoceramic
    6.Starlite
    After this is it’s internals.

    Armor areas- The chest (Capable of moving to reveal metal storm weaponry), the shoulders, the back (also opens) the sides, the legs, joints and the neck.

    Neck- Special armor. Vanadium dioxide muscle with D30 Gel. Anti-Bullet+Blade. No man portable conventional firearm can pierce. Only lodge within at best. The muscle counters blades by actually clamping down on the blade, and sticking to the sides of it, stopping it irregardless of sharpness

    HF blades: Nanostructured steel, coated in Aggregated nanofullerenes, is harder and denser then diamond. High frequency blades. Electric current is channeled through the blades to make it vibrate and move like a saw extremely fast. Reciprocating up to 1 million times per seconds. Cuts through most things.

    Most notably. There is a long HF blade on the end of Fenris’s tail. This variable length extendable tail is fully prehensile. Fenris will can swing blade and adjust it’s length, allowing it to extend almost 375 feet. The tail can be extended and strike straight forward and is very often held above Fenris in manner not unlike a scorpion’s sting when not at the ready. This blade with the tail has sufficient power to cut into mountains, slice through buildings and demolish blocks. The blades when activated, heat up. Blades are present on all of Fenris’s claws.

    Sensors: Full few of the electromagnetic spectrum. Very good hearing. Can hear a person’s heartbeat from 100 feet away.

    Intelligence/strategy: Fenris’s experience are against a wide variety of opponents. Many of his targets are large mountain sized monster. He has anti infantry countmeasures for smaller enemies, and has fought human sized enemies with enough power to throw him. Therefore, Fenris does not underestimate smaller enemies, and is not afraid to play keep away if cannot simply stomp on them. It is always planning, always using strategy to fit the situation. If something attempts to throw Fenris, it will use its vast leverage against human sized enemies. Strength alone is not enough to lift Fenris. Human sized opponents require more then strength to throw him, as Fenris has used his sized and mass to render vast superhuman strength used by human size that times even surpasses Fenris’, nearly useless against grappling with him. Trying to hold his feet to lift him often results in Fenris lifting said person and stomping them or throwing them away like a fly (Unless you have enough flight strength, Telekinesis or other means of lifting something as large as Fenris.)

  • Namaga

    Member
    July 19, 2014 at 11:26 am

    Name: Erudon (but in combat he used the stage name Mix)

    Age: 34 (2134 in total years alive)

    Appearance: He by all means looks like a regular human, he sports slightly shaggy blonde hair, has emerald green eyes, is skin is white, and his usual attire is a green vest with pauldrons, blue shorts, and shoes designed for mobility.

    Abilities:
    Spirit summoning – Mix has a rare blessing that has been bestowed upon him by one of the many Gods called an “incarnate”, he isn’t immortal but can call on the spirits of his past life that reside in his soul, but the only spirits he has access to are the ones he has connected to those (for now) being
    Rage- a pale skinned blue haired demon that sports sharp claws, bat wings, and scaled tail, his ability is to create blasts of various color and effect and intensity based on specific emotions and intensity of them those being.
    [Anger] a red beam that attacks the heart directly (it causes no terrain damage)
    [Sadness] a series of blue waves that cause an opponent to slow down their movements by flooding their heart, mind, and soul with deep depression
    [Joy] a yellow field that restores magical energies and health to those within the range of it
    [Hate] a black blast that is strong enough to inflict physical damage to its target, the blast itself is powerful enough to create craters in the ground and burn what it touches

    Acro- a white skinned boy with long black who carries a large shuriken, this spirit also has the ability called [Metal Storm] Acro raises into the air and conjures metal to rise from the ground and spin wildly around him in a tornado shape, this spirit also can create two chains out of darkness

    Siege- this spirit is a white skinned and short black haired male who was once a highlander, he wields his primary sword “WarWager” which is a zewihander, he can cast a spell that changes the sword into its ascendant form when it is then called “ascen-ti-on”, this spirits abilities are being able to conjure up to 5 swords and dash to and from them at will, so long as he carries “WarWager” or “ascen-ti-on”

    Erudon can summon 1 of these spirits at a time, and become one of them as well at the same time in combat
    Erodon specializes in agility because he has no particularly protective armor
    Erudon can open 2 demensional portals for the sake of travel, or locking an opponent away
    Erudons body heals itself after combat ends or takes a large pause
    Erudons own abilities are using Fire, Wind, and Light element magic, and his weapon of choice is a spiked chain
    Erudons final spirit ability is to “Ascend into the spirit of peace” in that state all of his attacks will not do any form of damage, but instead will create spinning fields that repel hostile forces, and relax friendly forces, when he enters that state his entire body becomes a glowing gold color and his eyes a brilliant color, he however cannot do that is any other spirit ability is in play

    Weaknesses (because why not ^^ :3) : any dark magic that specifically targets the soul, it causes his incarnate to blacken within him over a sustained period of time then shatter, causing his age to catch up with him and he “poof” is dust, influential magic, he is very susceptible to if it if it weakens and he gets free he enters a rage state (i actually left out a lot about all of Erodons OP powers, for rp’s sake ^^, i kinda want to rebuid his powers in real time again, is editing allowed?)

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