• Cain

    Member
    July 28, 2014 at 9:09 pm

    Identity: Sandra Muse
    Alternate Identity: Dark Muse
    Age:22
    Appearance: Standing at 5`5 weighting 110 with Flowing Silver hair and piercing grey eyes she wears a suit of complex high tech body armor that hugs and accents her body yet still allows for movement. With a dark trench coat that stops just at her ankles. She wears a mask over her face that covers all but her mouth and chin.

    Normal Appearance: Hair in a high top pony tail and silver/white eye shadow and a black business suit with black high heels with red bottoms.
    Abilities: Gradgets
    Hero/Villain/Neutral: Neutral
    where are you located: Gotham City

  • Cain

    Member
    July 28, 2014 at 9:10 pm

    Name:Dur-El, Johnathon

    Family:His mother was super girl and his father was doomsday, Doomsday nearly killed super girl so to add insult to injury he raped her leaving his seed behind to impregnate her creating Dur-El. So he was born with both of there DNA along with Doomsday adaptation took the best from both and created Dur-EL.

    Age:21

    Appearance:He is six foot two inches tall, He looks like a normal well toned human being with lightly tanned skin with black hair with blue tints. He has green eyes and looks very similar to Bruce Wayne. He is bulletproof like most of his kin while under the yellow sun. Kryptonite barly bothers him as he has worked on becoming immune to its effects but his regeneration can be slowed while hes exposed for long periods of time.

    In person
    http://i533.photobucket.com/albums/ee339/dragon9393/S6-BW_Gun_02_zps66defde3.jpg
    wearing his gear
    http://i533.photobucket.com/albums/ee339/dragon9393/batman2_zps59f654f4.jpg

    Abilities:
    Healing any injury he abstains will be removed very quickly

    Resistance Most forms of attack will not damage his body

    Adaptation if he is brought close to death but not killed he will come back stronger

    Strength he could catch a meteorite fifty times his size from landing on the planet.

    Speed He can be on the other side of the world in about four hours

    ice breath he can freeze almost anything other then lava

    ability to breath underwater

    Bulletproof-no form of bullet can pierce his body

    He now uses the gear on his armor more then his natural powers

    Hero

    where are you located:Gotham

  • Cain

    Member
    July 28, 2014 at 9:11 pm

    Name: Cody Walker “a.k.a: Kraken”
    Age: 20
    Appearance: Cody has short blonde hair which tends to stick up at odd angles, giving him a wild and disheveled appearance. He also possesses hazel-green eyes and a fairly average frame.

    Civilian Appearance: Adapted mainly to avoid freaking out pedestrians when he wants to enter stores. He wears a long black winter coat, a forest green sweater and dark brown pants, with some thin cosmetic eyeglass frames. He doesn’t actually care about disguising himself from the cops but is usually not up to mischief in this guise.

    Villain Appearance: Cody wears a simple blue and black mask over his eyes. His outfit is a black and blue modern dive suit. He possesses four metallic tentacles made up of a tight cable of many copper wires and an iron core with a reach of 4-5 feet long. The tentacles are actually quite longer than that, but their reach is diminished because they attach by coiling around his torso, interwoven with plates of iron. His two upper tentacles sprout from his shoulder blades, and the lower two come from each hip.

    Abilities:

    Electricity Generation: Can naturally produce a current in his body of up to 700 V/day.
    Magnetism: Can use a current to control the magnetization of certain metals (iron, copper, nickel). This is how he controls his tentacles.
    Electricity Storage: Can store within his body up to 100 MV of electricity before becoming electrocuted. (power plants produce 100 MV/hour)
    Electrolocation: When in contact with a substance which conducts electricity, he can determine the location of electric fields and nearby objects. In air, he can determine the presence of electrical fields, and is sensitive to electromagnetic waves.
    Neuro-electricity Manipulation: By infusing his (or someone’s body he comes in contact with) with an electrical current he can speed up neural impulses and processes. This increases the intensity of pain and speeds up reflexes, thinking, and healing (halves healing time so better for recovery than in-battle healing), but also has a taxing effect on the body and will leave the recipient exhausted.

    Villain
    Location: Gotham City

  • Cain

    Member
    July 28, 2014 at 9:11 pm

    Name: Arishav
    Age: 79
    Appears 23

    Appearance: Arishav is made almost completely of magma, which hardens to take the form of a humanoid body. The eyes are blackened except for the irises, which are the color of molten gold, and Ari’s hair is a mass of flames atop its head. From time to time, Arishov may wear a cloak of smoke to cover an (undetailed) body. The creature itself is genderless, but prefers the female form.

    If taking on the identity of a human, Arishav can often be identified as bald, with bronze skin, golden eyes and a feverish temperature.

    Abilities: Pyrokinesis, morphing, levitation
    Hero/Villain/Neutral: Villain
    where are you located: Gotham

  • Cain

    Member
    July 28, 2014 at 9:12 pm

    Name: Cassandra Remona Luthor

    Age: 19

    Appearance: She was born with only a half a head of hair, making it look straggled out of her right side. It is a gorgeous light brown with matching set of chocolate eyes. She tends to wear black and blue dresses that hang between her knee and ankle lengths, always having some form of strap or sleeve for the top portion and never too low cut. She only would wear tasteful makeup, complementing her eyes and hair. She usually wears complementing block heels from 2-5 inches in height. In the heel, she keeps mace, just in case.

    Abilities:

    Gadgetry – She can create and has an arsenal of gadgets that she produces to help protect herself or what she thinks is important.

    Mechanics – She has a vast knowledge of mechanical know-how ranging from a simple clock to a nuclear missle carrier and much more.

    Hand to hand – She knows how to fight from simple practice before she was locked into the panic room. She has kept it up a bit and should improve.

    Intelligence – She has a high intelligence as well as the will, paranoia, and curiousity to figure things out if she does not understand it.

    Kryptonite implants: Super Strength via Vampirism – When the cup on her upper left forearm is activated, she becomes blood thirsty slowly over time and drinking blood can grant and maintain super strength. The strength deteriorates over time. Maximum strength allows her to lift 1,000 lbs over her head with ease.

    Kryptonite implants: Stretchiness – When the cup on her upper left forearm below the Vampirism one is activated, it will allow her body to stretch to a maximum length of 50 yards. Any part of her body can do this.

    Kryptonite implants: Mental fire starting – When the cup on her lower left forearm between stretchiness and super speed is activated, it will allow her to focus on a specific object with her mind and cause the atoms to begin to super vibrate, causing it to catch fire. This process can happen in 20 seconds and if the object moves, the fire will not take place.

    Kryptonite implants: Super speed – When the cup on her lower left forearm near the wrist is activated, it will allow her to travel at super speeds in which her movement blurs and is comparable to superman’s land speed (slower than the flash but still quite fast).

    Kryptonite implants: Healing – When the cup on her upper right forearm is activated, it allows her to heal herself at the cost of some of her life. It takes a few seconds to start the process and (depending on the wound) several minutes and up to an hour to heal.

    Kryptonite implants: Telekinesis – When the cup on her upper right forearm below the healing cup is activated, it allows her to move objects smaller than a one story building with her mind. The bigger the object, the more focus she has to put into it. This can also cause vessels to rupture if she does this for too long or tries to lift up something bigger than she’s supposed to.

    Kryptonite implants: Electric “vampire” – When near an electric source and this cup is activated, she can sap out the electricity and use her body to convert it into a power source to keep the kryptonite charged. This electricity can’t be outputted once they intake it unless through other kryptonite means.

    Kryptonite implants: Youth – When this cup on her lower right forearm is activated, she will slowly begin to age backwards, one year per every ten minutes.

    Villain

    where are you located: Metropolis

  • Cain

    Member
    July 28, 2014 at 9:13 pm

    Name: SR53

    Age: 2

    Appearance: Very large. “Hulking.” Black and grey skin. Dull Glowing eyes. Metal head. Hexagonal polymered Texture. Large body. Extremely large arms. The ends of his arms have armor and no hands. Making them more ideal for bludgeoning and smashing. They are longer then his arms. Enabling him to run on all fours in a gorilla like manner. His toes are clawed. It weighes over 2,400 lbs and is 8 ft tall standing straight up. Although it usually has a hunched over stance. Each arm alone weighes a few hundred pounds. Whenever it exerts itself, it glows a hot orange after some time. OFten releasing unwanted waste.

    Abilities

    Superhuman strength- It can lift up to 100,000 tons without strain with sufficient power. It strike with enormous force. Capable of causing small shockwaves and disorting the air with it’s swings. It can easily send opponents flying with a single strike. It can smash through most materials easily, and ram through buildings. It can shift a dense selectively hard fluid to it’s arm and add more weight. It can jump large distances, hundreds of feet at a time.

    Superhuman speed- It can run up to 200 mph for up to 15 minutes. requires time to accelerate to such speeds. It can’t simply appear in front of you in an instant but it is rather fast otherwise. It’s striking speed can be surprisingly quick. However often. It’s strikes can be slow at times and even faster strikes often require wind up. Although it is more than capable of striking quickly and exerting itself to hit faster.

    Superhuman durability- Extremely durable. Made of mostly synthetic organic flesh and other materials on the inside, CNT, Aerogels and tungsten disulfide fullerenes compose muscles and interior. Seemingly nigh invulnerable. It can take punches in the tens of thousands of tons or more easily. Very high explosives can stun or slow it down. Most handheld firearms cannot cause even superficial damage. Often times, it takes advanced weapons such as directed energy weapons of very high power, tanks (probably the least effective in penetration. Though they can knock him down) , naval weapons or railgun velocity weapons to begin to damage it. It can withstand temperatures of up to 3,500 f. Roughly enough to walk around in molten magma without harm. However, when submerged in water it is vulnerable to extreme amounts of electricity. If internals are exposed/it is bleeding. Cannot survive ground zero of a nuclear weapon.

    (Added for clarity on subject) Extremely Resistant to EMPs. However, if the pulse is of sufficient strength to physically damage him, it can disable some functions. Including use of the utility fog, overdrive and it’s HUD.

    Healing factor- It’s healing factor is not much better than a humans. If it somehow were to lose a limb, it would take hours for it to heal. Internal batteries, circuitry and organs heal much faster than a regular humans, but still require much time with heavy damage.

    Superhuman endurance/Stamina- Does not need sleep. Can operate at peak efficiency. Non stop for a few hours. Can use an overdrive to use maximum power output to perform extreme feats of speed and strength. Can operate and live nigh indefinitely. Fuels itself otherwise with water. Can live off freshwater, seawater or even wastewaster. Extracts hydrogen from water using waste heat to fuel electrolysis. Can gain some power from the sun to speed it up.

    Wall crawling: Hands and feet can adhere to surfaces. Can use this to pick up things with his “hands” due to lack of a palm and fingers

    Utility fog manipulation: Controls a small invisible utility fog to manipulate objects. Utlity fog is a cloud of cell sized micro machines. Can be used in a similar way to telekinesis. This is primarily used to manipulate small things and devices due to lack of hands and fingers. Fog can take a liquid, gaseous or solid form, and can assume any 3-D shape shape imaginable. Solid form has tensile strength of 1000 PSI. Ie it is as strong as Balsa wood. Can lift up objects up to 500 pounds.

    Retractable claws: Can extend claws up to 3 feet in length from his arms edged harder than diamond fullerenes.

    (Forgot to mention) On board computer: Computer aids in universal language translation. Hud. Scanning. Scanning mostly limited to quantifiable data.

    Superhuman senses: Bloodhound level smelling. No sense of taste. Can feel vibrations in the ground and air better then most people. Perfect vision.

    Allegiance: Neutral at the beginning.

    Location: Found in Metropolis

    Similiar. No weapons or gear

    Similar. No weapons at all, clothes or gear. Brighter grey.

  • Cain

    Member
    July 28, 2014 at 9:13 pm

    Name:Matthew Nickelson
    Street Name: Inarius
    Age:{500} looks 29
    Appearance:

    Abilities:His staff is forged from iron cooled in the lazerous pit allowing him to age those he cuts by a decade. He can also pass through walls and camera turn to static when he is around the same with recording devices trying to pick up his voice, he mostly seems a ghost when he is not in battle. He can awaken the dead by turning them into reapers or demons to run around destroying and causing mayhem this coming from the demon lord Trigon. He can run as fast as the flash.

    Villain

    where are you located: Gotham

  • Cain

    Member
    July 28, 2014 at 9:14 pm

    Name: Victoria Germain
    Age: Unknown (because she does not remember)
    Apparent Age: 25
    Appearance:

    Abilities
    Her Abilities are Simple She controls the

    Philosophers Stone: which allows her eternal life and wealth putting her outside of deaths reach.

    Time watch: This watch looks to be a simple pocket watch with a few extra buttons on it. This allows her to hop between time lines and take up to her personal belongings or just the stone watch and herself to any point in time. Also this can allow her to basically be in two places at once.

    Allegiance: Neutral

  • Cain

    Member
    July 28, 2014 at 9:14 pm

    Name: Alba Logan

    Age: 13

    Appearance:

    Natural appearance:

    Human Appearance:

    Owl Form:

    Abilities:

    Morphing ability- Due to her lineage, She has a morphing ability. That poor part is she has only mastered morphing between her natural form to either human or a snow white owl.

    Azarathian spells- She has a very old musty book that is falling apart but she can’t read all the words. She only can use a few spells for levitation and meditation. She can also use the spells to fire weak plasma from her hands, also from her wings.

    Neutral

    where are you located: Gotham

  • Cain

    Member
    July 28, 2014 at 9:15 pm

    Name: Jasmine

    Age: 1 week

    Appearance: Wear’s Bio straps and stands at 8`5 and weighs 110.

    Abilities:

    Red Lantern energy: Has red lantern energy coursing through her vanes Her body Naturally produces the energy though at a weaker level then the red entity she could still recharge red lantern rings.

    Meta human Agility: She is able to perform acrobatic feats that normally no human could perform.

    Pheromone Control: Is able to control her own pheromones which means she can use them to make people love/lust for her or hate and angry can even mask hers as someone else’s thus causing the same effect.

    Invulnerability: Can survive any attack made on her with no damage. Must remain standing still.

    Villain

    Where are you located: Metropolis.

  • Cain

    Member
    July 28, 2014 at 9:15 pm

    Name: Real name unkown. (Goes by many) Current name: Lambert Hughes. His most universal alias is simply. “Doctor” “Doktor” (DOK-TOUR) or “Doc”

    Age: 94

    Appearance: Looks like he is in his lower 50s. Very few wrinkles though his faces aged yet healthy. His body is that of a young man, fit and in it’s prime. Almost always wears a suit of many different colors with a tie. Balding. Hair on the top of the head is bald, hair to the sides and back remains. It stays like that. Wears glasses. Green eyes. (unless he changes color).

    Abilities:

    Enhanced physiology- Doktor was the one who developed and gave Nemaz his enhancemen. Doktor has genetically engineered himself and has had surgical enhancements. as such his abilities are similar. However Dokotr has engineered synthetic. However, most of his are simply better. Since Doktor does not have a metagene and he simply has an earthly genome, many power dampening effects will not work on him. The Doktor can control his body’s functions with his mind, able to control things like metabolism.

    Superhuman durability- Doktor’s bones, instead of using a titanium foam, uses an extremely durable flexible nanoceramic foam that insulates from heat and electrity to reinforce his already dense bone structure. The joints like Nemaz’s are mostly with an engineered spider silk. Denser then regular spider silk. His joints are stronger then steel. Doktor’s muscle is denser. Making it somewhat like iron. Like Nemaz, most humans cannot harm the Doktor. He has a very high G-Force tolerance, making him more difficult to knock out and primarily to pull off very agile manuevres with aircraft without passing out. He can thrown significant distances, put through several walls, get hit by a train and survive with moderate-severe injury. Some blades like common kitchen knives cannon cut him. His head and other areas with bone are nigh-bulletproof to conventional small arms.

    Healing Factor/Diseases/Toxin immunity- Doctor’s body has a potent healing factor due to cutting edge biotechnology and organic nanomachines his own body is capable of producing. He can recover from being cut if someone manages to do so in a few seconds with optimal help. Can recover from ghastly wounds. He can regrow organs, regrow limbs and if he is somehow decapitated, his head can be reattached. Can regenerate many portions of his brain. Even able to have the nanoceramic and spider silk built into it again just as before. Doktor is immune to all terrestrial diseases. Toxins are contained in inert material or soaked with nanosponges before they can reach even his already powerful immune system, which would fend most of it off anyway. Bullets lodged in his flesh can be broken down by his body and removed through…various means.

    Superhuman strength: The good Doctor is very strong. His muscles can be compared to that of a Gorilla or Cheetah on a human body, with seemingly indestructible bones. How much he lifts depends on mostly how he lifts it. He can bench press 3 tons and backlift several tons for example. He has high isometric strength, comparable to Nemaz’s, and support/bear weightes. The doctor can tear people’s limbs off, put his fingers into a man’s chest cavity, crush people’s bones with his grip, kill someone with a single strike, send people significant distances away with his strikes, throw grown men around as if they were children, run up walls a significant distance, crack concrete with a punch, break down some walls depending on the material, bend iron and some steels depending on thickness and type of steel, put his fingers through bulletproof glass, jump many feet into the air, etc…If the doctor exerts to much force on his body, he risks hurting himself.

    Superhuman speed- Due to his human shape, the Doktor can run at 45 mph steadily. And go faster. If the doctor too fast, he risks harming himself. The doctor also has the ability to if he wishes reach these speeds almost immediately. From close up, he can very easily dissappear from ones sight. The Doctors hands can also move very fast, at speeds the human eye can scarcely process. Often times, he uses this to simply do things very fast.

    Superhuman agility: The Doctor is able to pull off various acrobatic manuvres and will do the most practical ones in a fight.

    Superhuman senses: The doctor has enhanced overall senses as well as additional senses. Any of these can be turned off.

    The Doctor has the best eye human biotechnology could possible give him, beyond perfect. Doctor has optical magnification abilities of up to 10^14 fold a human beings, and is able to see molecules. He has additional visions, and can see UV light and infrared.

    Hearing- Extreme hearing, able to a coin hit the ground as far as 20 miles away in a city. Can “tune” hearing to the point he can stand in a crowded and hear the conversation of someone 50 feet away while ignoring/dampening ambient sound of the commerce. Hearing levels tunable. He can turn his hearing off completely for whatever reason necessary. The Doctor can also echolocate, essentially see with his ears or see blind.

    Echo/seismolocation- Doctor can feel ambient vibrations. His range is approximately 30 miles in all directions at all times. 67 miles in all directions underwater. 80 when standing on any surface or putting his hand up against something. The doctor can distinguish a BB pellet from a corn kernal 70 meters away. Can map out people’s internal organs and find structural weaknesses in things. This does not work in a vacuum if the doctor does not touch anything.

    Electromagnetic sensing- The doctor can locate things by emitting subtle EM waves from his head such as radio waves and he uses this to detect faster than sound objects. He can also detect things using earth’s magnetic field in a way similar to foxes.

    Complete nervous system control: The doctor can control his nervous system completely, and is able to control what are normally involuntary muscle such as the heart, stomache and throat. He can adjust his sensitivity. Can adjust and remove pain, or keep pain and remove agony. He can exert himself beyond normal means at the risk of injury.

    Superhuman endurance/Stamina: The Doctor can very often go for days without food or water by controlling his metabolism and cannibalizing fat. Normally, the Doctor can operate at his peak for 5 days. He can hold his breath for up to an hour. His oxygenation processes are more efficient then most other organisms. The doctor does not produce lactic acid and does not experience muscle fatigue.

    Superhuman cognitive abilities: The Doktor can process data extremely quickly and remembers virtually things very. Very far back with extreme detail. He has a very high intelligence and is a polymath. He can learn

    Photographic memory/Reflexes- The doctor can emulate any move or skill he sees. Able to learn entire martial arts in seconds and copy people’s moves. He uses this to also memorize books

    Superhuman reflexes- The doctor’s nervous system has an increased conductivity, allowing him to adjust his reflexes at will if he chooses. Reflexes automatically increase in the presence of danger due to adrenaline.

    Superhuman accuracy and dexterity- Excellent marksman and good with his hands. Good with many weapons.

    Wall crawling: Hands and feet can stick to wall

    Stasis: If the Doktor is put in critical condition, damaged to the point that his bother can no longer function properly, or the Doktor will enter stasis. Genetically engineered Pseudomonas syringae Bacteria will freeze water in his body at room temperature as his functions cease mostly. Preserving his body until he receives medical attention. This is a state of being on the brink of death. He will enter this state if he is somehow decapitated.

    Immortality/Agelessness: The doctor has never age naturally. As long as he eats, he will live indefinitely and retain his youth. Unless he is killed, he will never die.

    The Doktor may add abilities to himself through whatever means.

    Many weapons, gadgets and equipment.

    Skills:

    The Doctor knows many fields of science due to his cognitive abilities (which he has had since he was 35) and the fact that he has had ample time to learn them. He specializes in Biomedical engineering, Cybernetics/Advanced prosthetic, Biotechnology, Biomimetics, structural engineering, medical nanotechnology, genetic engineering, synthetic biology, biochemistry, Virology and pharmaceuticals. He has knowledge of others as well of varying degree depending on the field.

    Th Doktor knows many martial arts. However, at his base. He specializes in Boxing, Muay Thai, Brazillian Jujitsu and German Longsword Fencing. He has learned moves from countless martial arts including and not limited to Wing Chun Kung Fu, Eskrima and more…

    Aligment: Neutral/Villain

    Where are you located: Gotham city

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