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Name:
Age:
Realm:
Lineage:
Appearance:
Attitude:
Moves:
History:
Partner:
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Name: Tenebrae KhanAge: 180 (Appears 20 [She was 18 before entering the Pool of Aging])
Realm: Outworld
Lineage: Shao Khan & Shang Tsung
Appearance:
Attitude: Cocky (declining), purist (declining), alcoholic, pimp. She enjoys the company of women and will rent them out to others. She nearly always has some form of alcohol on her person.
Moves:
1. Wrath Ax attack – A swifter move than her father’s Wrath Hammer attack, Tenebrae pulls her ax from behind herself and does a firm, powerful overhead strike at her opponent.
2. Ax Dance – A more deadly move than her father’s Hammer Dance, Tenebrae pulls her ax from her back and swings it swiftly, causing massive cuts and damage on impact and possible decapitation.
3. Soul Steal – Stealing a soul must take place after the death of a kombatant. If near the occurrence of a death, Tenebrae may steal the soul and gain moves from the stolen soul.
4. Dance of a Thousand Souls – Souls can be stored in Tenebrae’s ax, increasing its density and ability to stay sharper per each soul contained. If the ax is broken, the souls will appear to “dance” around Tenebrae and will enter her body.
5. Dragon Style – Tenebrae can perform the martial art of the Dragon style, a very powerful and devastating form. She has received training first from Sub-Zero’s soul when she had it and is now perfecting the knowledge with him and others in her NetherRealm training.
6. Drunken Fist – Tenebrae has a tendency to hit the bottle, but do not assume that she is not prepared to fight. She will wobble and flop around dealing massive attacks with hands, feet, and ax, that if make contact could mean certain death. She also tends to hurt herself a little in the process.
[b] Finisher[/b] – She uses her special a by controlling it through the soul connection, sending it aside as she gets up and physical with her opponent. Some time during the barrage she will leap into the air and her ax will return with immense speed, chopping the opponent either in half or by decapitation. Once the body is dead, she will typically use her soul stealing.
[b]Fatality[/b] – Hara-Kiri: Blood Oath – If Tenebrae does not uphold her blood oath to Noob Saibot, she will fall over dead at the moment of it being broken.
[b][u][i]Soul Moves[/i][/u][/b]
No longer applicable.History:
Tenebrae is the thirty-seventh child of Shao Khan, a true child. She was born on the what had appeared to be the “darkest day” in Outworld. Supposedly, instead of the typical white mucus that covered her fragile baby frame was completely blood red. She had came out upside down and choking on the cord but before it could be cut off and untangled, the baby’s failing arms seemed to have unwrapped it herself. Shao Khan saw potential and strength in this, having her made a mask like his to honor her coming. Due to this supposed strength, the ones charged with caring for her until the ability to train were the Tarkata. She had a habit of grabbing their arm blades without much problem, typically not actually touching the sharp part thinking they were toys. She’d pull on them and try to make the blades bump into each other. Her enjoyment in the arm blades resulted in a nice little round of slaughter, forming blades of the Tarkata together onto a stick and shaped into a special ax through magic. It was not given to her, yet.
As she grew, her interest moved to what more was going on around her, learning more of who lived in Outworld. She explored the Saurian, the Shokan, and the Centaurian first, being attracted to their looks and abilities but not being able to mimic it. Usually, she visited there when the Tarkata that was supposed to be watching her wasn’t looking. Soon her visits grew to see the Vampires and the few Edenians who were still in Outworld. Her sparatic visits were typically un-welcomed when she went to unusual places. This was when she started her training under a pupil of Shang Tsung’s, since his time was coming to be no more. She learned from there how to steal souls and was granted her special ax. She couldn’t lift it too well but she made sure to learn how to.
Her Tarkata nannies couldn’t have had a harder time after she was given that ax, her always picking it up and using her body to swing it since she couldn’t quite lift it yet. She was getting stronger and faster with it every day and when the time came, Shao Khan allowed her to learn from him. She modified his moves with his hammer to her axe, building in muscle and stature each day. With a few growth spurts, she became the one expected to be the tallest of her siblings as she neared her father’s height rapidly.
The usual turmoil of Outworld became far more severe at her eleventh year of life as the announced death of Shao Khan shook the realm. Her nanny told her that he had left somewhere in the realm a special item, no one knows what, that if they were to take it they will rule. Assuming that it was his helmet, nearly all of the siblings hopped on it while it was still on his cold corpse. Tenebrae ended up with the skull front where her siblings ended up with various other pieces, her nanny seeing it fit she wear the front of the helmet proudly. Her nanny had returned only to speak of war to them and wanted to be sure Tenebrae would be safe and the one to rule. Naturally, those who had enjoyed her company from Tarkata, Shokan, Saurian, and Centurian along with a few Outworlders who respected her.
Her faction took up a section of land that contained the brewery, her turning to drinking to ease her own tensions. She had to train herself how to keep on her guard even while she was drop dead drunk, often returning from battle with her siblings with wounds and scars until she had mastered doing so. Her numbers seem to not dwindle much as she figured the key to making Tarkata, giving her a nearly endless army though it takes her time to rebuild. She tends to only let those who want to fight to fight, training those who stayed behind so they could defend if they needed to. She was chosen to compete in kombat at age eighteen and the war still rages on, though she appears to be at or maybe even an inch taller than her father was. She carries with her an ax, and her knowledge.[b][u][i]Partner[/i][/u][/b]
Name: Toron Serlin
Age: 36 (When sent to netherrealm. Truely 46)
Realm: Netherrealm (Fights for Outworld)
Lineage: Motaro & One of the transportation dragons of Outworld
Appearance:
Attitude: He is a serious and fierce warrior who despite his new living arrangements is loyal still to Outworld. He is known for saying “I would die a thousand times just to assure Outworld conquers all.” He is loyal to Tenebrae, seeing her as the “chosen leader” since Shao Khan spent so much time preparing her during her first eight years. He did not get to see the result but is fiercely loyal to her and Outworld. He believe no one should ride him, except her. He has a twisted sense of honor and wants Outworld to succeed.
Moves:
1. Bull Charge – He charges his opponent with his head up so the points of his horns are facing them. He tries to impale his opponent at the most and at the least knock them back.
2. Devour to hell – If an article happens to go between the teeth where his stomach once was, the teeth will extend suddenly and remove whatever goes into it and fire will sputter up through his body to dissolve the body part. This will make him capable of gaining some form of boost depending on what the item is and how much is consumed.
3. Anti-Magic Twin Blades – His blades are NOT going to deflect magic, but he carries a single property from Netherrealm of draining magic through cuts of his blades. The magic gathered in the blades allows the blades to cover themselves in fires from Neatherrealm.
4. Nether Breath – His body will begin to sputter flames as the flames focus up into his top mouth and spew out in a fine cone. When the flames hit something, they will sputter back from their point of contact. He cannot be burned by his own flames.
5. Body of Hell – He will make controlled flames cover his body, allowing him to carry his partner if he wished. This is mostly a protection tactic and was told by Tenebrae that it “Looks badass”.
6. Twin flame strike – When the blades are ignited by him or Netherrealm, he can move them swiftly to stab in from the sides and perform varying slashes. Due to his lack of musculature and skin, he can move at odd angles. This can also be performed with his fists if his blades aren’t available.
[b]Finisher[/b] – He will get up on top of his opponent and stab his blades into their chest or back, pulling them in close as a fire burns up through his system. He releases the fire from both mouths at close range and makes sure the entire body turns to ashes.
History:
He loyally served Shao Khan and had lead several attacks in his name. His enjoy in the bloodshed lead to even killing other Outworlders to a point he had to be apprehended. This was a difficult task. He hid among his own kind and others and received visits from a young Tenebrae during his life. He shared with her how he felt he was right in what he was doing, killing traitors and killing in the name of Outworld. He was then apprehended on one trip by the Tarkata looking after her.
He was taken in chains to Shao Khan and when asked, “Why have you killed our soldiers?” His response was, “They were traitors in Outworld for speaking of you wrong. Powerful or not, they did not deserve you. Now, even you are a traitor to yourself.”
He was killed for his insolence and ended up in Netherrealm, where he still believed firmly that he did not deserve his punishment for doing what he thought was right. He used the torture as a form of training, hoping to see the young one he had met to see if his words reached her so young.[/center]
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Name: Hashi-Li AKA Terror
Age: 26
Realm: Earth Realm
Lineage: He is the third generation of the Shirai Kuei
Appearance:
Attitude:Dark enjoys causing fear before his matches to make him enemies keep their distance. He is neutral to a certain standard and has chosen to be like his fellow clan to not advance with the rest of the human race and remain with there clan teachings. Each warrior comes of age and is trained in both the power of pyro and cryo mancy while in the ChoasRealm. He is much like his ancestor Scorpion quiet and deadly and not one to speak highly of himself as he is more willing to have his skills do so for him.
Moves:
1.Frost Bite-He begins to lower the temperature of everything within the arena even those observing will feel its icy touch. If your in his dome for more then an hour you will become numb for a five hours your limbs will become black and after ten minutes longer your limbs will fall off.
2.Fire ball-This is a ball of black fire that catches enemies on fire for a few seconds this can cause third degree burns.
3. Burning maiden-He stands still covering himself in a thin line of black fire and if he is punched his enemy will be covered in a fine layer of black ice with needles being pierced into them that inject oil into the body so if there caught by his fire abilities they will burn for longer.
4. Icy wall-This can be a wall of ice or a layer of ice on the ground which can cause his enemy to slide into him.
5. His kata is the white tiger style which is a very defensive style where he stands still and counters moves almost flawlessly. If he touches you your nerves will feel like there being frozen and burnt at the same time.
6. Bo Staff-He makes a staff out of ice and every time he swings it a trail of black fire follows both tips that can burn anything flammable of they come into contact with.
7.There fatality is covering there enemy in a fine layer of the black ice that it is so cold thatit makes the enemy fall apart piece by piece.
8. Darkest blessing-From a small hole on his back a black fog begins to leak out that is damaging to anyone who breaths it in.
9. Shadow saber-He forms a sword of ice out of the black fog that poisons if your cut.
10. Dark Grasp-His shadow will come up from behind you hidden in the fog and push you towards Dread.
11.Deaths Breath-If he gets you close enough he will remove the plate away from his mouth and breath a toxin that will slowly eat away at your body from the inside out unless you find a way to remove it you will drown on your own blood within five minutes.
12. Frozen Dread- His name sake ability, He freezes not your body but your mind making you think you’re fighting both Dread and Terror together. The damage done to you in your mind will appear as physical damage.
History:The history of the three siblings of the Shirai Kuei are all much the same as they were born as triplets in order was Dread, Terror, and lastly Night. They were all trained by the elders of the clan within Chaos realm which was custom but Dread being the Heir to be the next Grand Master would be trained by the Elder Gods to be there next champion. Terror had no wish to seek leadership as he wished to travel and learn the ways of every realm mostly staying in the realm of order for over a decade after finishing his training in Chaos. He was then transported to Nether realm by the abilities of a Sorcerer he found in Out world a place he had no joy in being within. He spent much time in the land of order learning all that was to be known while also studying how to become attuned with the Elder Gods. Night became jealous and enraged as his brothers were growing stronger as he failed most of his training and was stabbed an assassin but instead of dying was forced to Shinnok who healed his wounds and taught him the power of sorcery and pure darkness saying he could become more powerful then even the Elder Gods.
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Name: AmUnnioUOpqnu4adhf4 AKA Chaos
Age: Unkown
Realm: Chaos
Lineage: Red Lotus (Reptile and Nitara)
Appearance:
Attitude: Chaotic Normally quiet and reserved but will always warp your mind with what he says.
Moves:
- Delayed Vortex –The move creates two vortex one in front of both Kombatants that switch and absorb any damage that comes into them then after a short duration the damage is released out of the vortex that is in front of the parties.
- Reverse Polarity – All energy thrown at the user will be reversed to its opposite energy (IE Ice becomes Fire).
- World Warp – The realm will appear to change to another realm and take on its properties for a short duration.
- Return Life – The user Sacrifices his own life to return health to their opponent after a short time the health is removed along with half the health that was given.
- Blood whip – Creates a whip from his blood and the blood of others.
- Invisibility – Able to blend in with surroundings
- Blood boil – Ability to boil ones blood like heated acid.
- Teleport – Moves through Nether realm and re appears behind opponent instantly
- Dragon stance – Takes on the stance of the Dragon King his strikes become swift and burn with the rage of Onaga.
- Fatality – Opens mouth ripping the stitches from his lips creating a high frequency sonic sound that will shatter reality around them and cause the opponent to rupture and explode from the inside out.
History:
Back during the time of Deception Nitara and Reptile traveled together for many years during this time Nitara became pregnant and the child was born. This child seen as an abomination and was banished to nether realm and she continued to travel with the reptile. The child was found by Noob Saibot and raised as a denizen of Nether realm. For years he trained and traveled with the fallen ninja. As his skills grew and he gained strength soon the Elder gods called on the creature and saw the chaos of what he was and his life and named him the guardian of the realm of Chaos elevating him to the status of being a God and giving him the Kamidogo of Chaos realm to protect. -
[center][b]Name[/b]: George Harriman
[b]Age[/b]: 20
[b]Realm[/b]: EarthRealm
[b]Lineage[/b]: Unknown
[b]Appearance[/b]:
[b]Attitude[/b]: He doesn’t tend to take things seriously, always high all the time. He’s taken lessons to fight but only when he was high. He can’t remember anything if he comes back down.
[b]Moves[/b]:
[b]Ishin-ru[/b] – When he is not high, he can perform this hard style. When he is high, the style is all the more deadly.
[b]Conditional Epicness[/b] – If George is high, he has access to his moves his smoke sorcery and the more he inhales smoke of any hallucinogenic, mellowing, or other such drug influence, his power increases. It also increases depending on how strong the drug is. If George is not high, he is a deadly martial artist.
[b]Fog[/b] – George emits smoke from his hands and from his weed, filling the area around him. The smoke can be thick enough for light to penetrate and create false shadows or thick enough to block out all light and leave himself and the enemy in total darkness.
[b]Smoke Sense[/b] – George can feel things that move through his smoke, having almost a second sense that allows him to see in blues and purples where objects are. The brighter blue he sees, the more movement is present in that area.
[b]Moves like Mist[/b] – George can move through the air like smoke, evaporating into a blob of smoke that moves through the air swiftly to move him from place to place.
[b]Smog Bracers[/b] – He can condense the smoke into spiked knuckle bracers. These are hard enough to withstand high impact moves as well as dish out deadly damage as the spikes are barbed.
[b]Monster of the Fog[/b] – He can make a large fog monster form in his smoke or just the body parts of it. He can make it physical or see-through. He can only use this when above 50% power and then the time of use increases as he increases his power output. Less power is needed for less of the monster to show.
[b]FATALITY: Black Lung[/b] – He shoves the smoke into his opponent’s body and suffocates them to death.[b]History[/b]:
He lived the life of a normal human and started smoking weed when he was young. His parents were crack-heads and he lived on the streets. He did go to school with a friend of his that protected him when he needed it. They grew up together and the other kid was drafted as a soldier. During that time, George was committed into a mental hospital because strange things were happening when he was high. They cleaned him up but when his friend came back, he broke him out and gave him his weed back. While they were walking, they stopped. His friend forgot something and ran back to get it. George and his backpack full of weed got teleported into a place where he now believes he is on a constant trip. -
Name:Typhus
Age:27
Realm:Earth
Lineage:unknown
Appearance:
Attitude:Silent Predator, He enjoys causing the downfall of major governments, he enjoys anarchy.
Moves:
Exoskeleton: His armor is a second skin that gives him protection from most attacks, it will take serious damage to crack his armor and he can repair this by absorbing another organism. His armor will take on the qualities of what he absorbs.
Typhus utilizes a complex set of sensitive, mutated organs in the roof of his mouth to “Taste” his enemy’s vitality and strength, allowing him to pick out the weakest targets in a group. Typhus hunts in a way that is eerily reminiscent of the snakes of old earth.
Typhus’ enhanced vomeronasal system uses Amino-Complex acids to break down genetic material and provide a sort of “Trace” on a victim. By “Tasting” an enemy, a small tertiary lobe in Typhus’ brain performs rapid mathematical calculations utilizing “Kleiber’s Law” to relay heart-rate, metabolic, and energy emission information regarding the intended victim to Typhus’ eyes. Essentially allowing Typhus to “See” just how strong his enemy is, and how long it has left to live.
Typhus’ tendrils utilize a small amount of mutagenic acid, which is forcibly injected into the victim’s flesh on impact, that breaks down flesh, bone and even Armour and cloth into a genetic slurry that Typhus can absorb and metabolize. This allows Typhus to repair his body and Armour by supplying new biomass, which is stored in a special organ in his chest cavity. This Biomass is then distributed as required by Typhus’ body.
Devour – Typhus shoots out a tendril from his hand or the tip of his tail which latches to an enemy target and it tears of a huge chunk of flesh. Then the tendril will withdraw back into Typhus’ arm and he will begin digesting, in turn replenishing his health. If he comes across a species he has yet to analyze he can break it down and use it for an evolved armor.
Alteration: technology of the future allows his body to cool itself to the point he could stand within lava for ten minutes. He can also do the opposite and stand within the icy depths of the arctic.
Clean shaved: If his armor is fully removed he will be defenseless till his parasite can rebuild it. During this time he is faster and slightly stronger as he does not need to worry about cracking his own armor but he will take more damage from incoming attacks.
Taming the beast: He can use his tentacles to feed on the brain of wild animals and link up with his own brain to make them do as he thinks.
His boots have a material that allows him to stick to almost any organic substance.
He also carries a set of weapons:
A throw able Glaive that will always return to his hand
two twin daggers
25 throwing knives
one katana
And a set of claws to help him climb
Fatality: His armor opens up letting out all of his tendrils to devour his enemy.
History:He was born in the year 6300 when humans had begun to bio engineer animals into there own dna to try and survive a changing environment. The sun was growing hotter and the solid ground was being absorbed into the oceans which never seemed to stop rising after the ice caps had melted during a great war that super heated the planet. He was chose to be fused with an ancient Raptor, Cheetah and Viper making him quick and diverse in many different terrain where he was trained in each. His country is what was once known as Iceland
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Name: Ryuujin`Shinrui
Age: 25
Realm: Earth
Lineage: Ancestor of Kung Loa
Appearance: Standing at 5`9 He had his hair pulled up in a High Ponytail almost a top knot. He wore a kimono of Gray and white with the left half of the top missing showing half of the Dragon Yin Yang on his back. He has a large Ancient sword strapped to his side with dark brown eyes. The man was of Japanese descent.
Attitude: Silent Samurai
Moves:
Wind Shift: Ability to travel through the wind at increased speeds
Glide: Able to launch 20 feet into the air and dive bomb/ glide to the ground striking his opponent from above.
Thought Projection: Able to instill thoughts and madness into someones mind
Premonition: able to see a few seconds into the future giving him an idea of what is coming.(must be activated Can only be used 3 times per fight.)
Teleportation: Able to teleport leaving a tornado where he once was that pulls his opponent in.
Telepathy: Able to speak with his mind.
Spirit Sight: Able to see spirits and electrical fields, but only in black and white
Lightning Discharge: Able to send crescent arcs of lightening from the tip of the blade like a whip.
Wind Slash: Creates slashing arcs of wind that cut through the air and with create deep gouges in the ground scaring it.
Invisibility: Able to cut through the air slashing the light around him bending the light away from him making him invisible.
Seppuku: Disembowels himself the Masamune disappears and is replace with the Manemun leaving his spirit wielding the manamun.
Fatality: Dismembers the body leaving the head atop the pile with a seal on it trapping the spirit in the nether.Weapon: Masamune
History: unknown