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  • Malthael

    Member
    June 12, 2014 at 4:59 am

    Name:Matthew Nickelson
    Street Name: Inarius
    Age:{500} looks 29
    Appearance:

    Abilities:His staff is forged from iron cooled in the lazerous pit allowing him to age those he cuts by a decade. He can also pass through walls and camera turn to static when he is around the same with recording devices trying to pick up his voice, he mostly seems a ghost when he is not in battle. He can awaken the dead by turning them into reapers or demons to run around destroying and causing mayhem this coming from the demon lord Trigon. He can run as fast as the flash.

    Villain

    where are you located: Gotham

  • Victoria Germain

    Member
    June 13, 2014 at 6:23 am

    Name: Victoria Germain
    Age: Unknown (because she does not remember)
    Apparent Age: 25
    Appearance:

    Abilities
    Her Abilities are Simple She controls the

    Philosophers Stone: which allows her eternal life and wealth putting her outside of deaths reach.

    Time watch: This watch looks to be a simple pocket watch with a few extra buttons on it. This allows her to hop between time lines and take up to her personal belongings or just the stone watch and herself to any point in time. Also this can allow her to basically be in two places at once.

    Allegiance: Neutral

  • Raven

    Member
    June 18, 2014 at 1:51 am

    Name: Alba Logan

    Age: 13

    Appearance:

    Natural appearance:

    Human Appearance:

    Owl Form:

    Abilities:

    Morphing ability- Due to her lineage, She has a morphing ability. That poor part is she has only mastered morphing between her natural form to either human or a snow white owl.

    Azarathian spells- She has a very old musty book that is falling apart but she can’t read all the words. She only can use a few spells for levitation and meditation. She can also use the spells to fire weak plasma from her hands, also from her wings.

    Neutral

    where are you located: Gotham

  • Silver

    Member
    June 27, 2014 at 2:43 am

    Name: Jasmine

    Age: 1 week

    Appearance: Wear’s Bio straps and stands at 8`5 and weighs 110.

    Abilities:

    Red Lantern energy: Has red lantern energy coursing through her vanes Her body Naturally produces the energy though at a weaker level then the red entity she could still recharge red lantern rings.

    Meta human Agility: She is able to perform acrobatic feats that normally no human could perform.

    Pheromone Control: Is able to control her own pheromones which means she can use them to make people love/lust for her or hate and angry can even mask hers as someone else’s thus causing the same effect.

    Invulnerability: Can survive any attack made on her with no damage. Must remain standing still.

    Villain

    Where are you located: Metropolis.

  • Whatsyourface

    Member
    June 28, 2014 at 12:24 pm

    -Voided by author-

  • Whatsyourface

    Member
    July 18, 2014 at 2:55 am

    Name: Real name unkown. (Goes by many) Current name: Lambert Hughes. His most universal alias is simply. “Doctor” “Doktor” (DOK-TOUR) or “Doc”

    Age: 94

    Appearance: Looks like he is in his lower 50s. Very few wrinkles though his faces aged yet healthy. His body is that of a young man, fit and in it’s prime. Almost always wears a suit of many different colors with a tie. Balding. Hair on the top of the head is bald, hair to the sides and back remains. It stays like that. Wears glasses. Green eyes. (unless he changes color).

    Abilities:

    Enhanced physiology- Doktor was the one who developed and gave Nemaz his enhancemen. Doktor has genetically engineered himself and has had surgical enhancements. as such his abilities are similar. However Dokotr has engineered synthetic. However, most of his are simply better. Since Doktor does not have a metagene and he simply has an earthly genome, many power dampening effects will not work on him. The Doktor can control his body’s functions with his mind, able to control things like metabolism.

    Superhuman durability- Doktor’s bones, instead of using a titanium foam, uses an extremely durable flexible nanoceramic foam that insulates from heat and electrity to reinforce his already dense bone structure. The joints like Nemaz’s are mostly with an engineered spider silk. Denser then regular spider silk. His joints are stronger then steel. Doktor’s muscle is denser. Making it somewhat like iron. Like Nemaz, most humans cannot harm the Doktor. He has a very high G-Force tolerance, making him more difficult to knock out and primarily to pull off very agile manuevres with aircraft without passing out. He can thrown significant distances, put through several walls, get hit by a train and survive with moderate-severe injury. Some blades like common kitchen knives cannon cut him. His head and other areas with bone are nigh-bulletproof to conventional small arms.

    Healing Factor/Diseases/Toxin immunity- Doctor’s body has a potent healing factor due to cutting edge biotechnology and organic nanomachines his own body is capable of producing. He can recover from being cut if someone manages to do so in a few seconds with optimal help. Can recover from ghastly wounds. He can regrow organs, regrow limbs and if he is somehow decapitated, his head can be reattached. Can regenerate many portions of his brain. Even able to have the nanoceramic and spider silk built into it again just as before. Doktor is immune to all terrestrial diseases. Toxins are contained in inert material or soaked with nanosponges before they can reach even his already powerful immune system, which would fend most of it off anyway. Bullets lodged in his flesh can be broken down by his body and removed through…various means.

    Superhuman strength: The good Doctor is very strong. His muscles can be compared to that of a Gorilla or Cheetah on a human body, with seemingly indestructible bones. How much he lifts depends on mostly how he lifts it. He can bench press 3 tons and backlift several tons for example. He has high isometric strength, comparable to Nemaz’s, and support/bear weightes. The doctor can tear people’s limbs off, put his fingers into a man’s chest cavity, crush people’s bones with his grip, kill someone with a single strike, send people significant distances away with his strikes, throw grown men around as if they were children, run up walls a significant distance, crack concrete with a punch, break down some walls depending on the material, bend iron and some steels depending on thickness and type of steel, put his fingers through bulletproof glass, jump many feet into the air, etc…If the doctor exerts to much force on his body, he risks hurting himself.

    Superhuman speed- Due to his human shape, the Doktor can run at 45 mph steadily. And go faster. If the doctor too fast, he risks harming himself. The doctor also has the ability to if he wishes reach these speeds almost immediately. From close up, he can very easily dissappear from ones sight. The Doctors hands can also move very fast, at speeds the human eye can scarcely process. Often times, he uses this to simply do things very fast.

    Superhuman agility: The Doctor is able to pull off various acrobatic manuvres and will do the most practical ones in a fight.

    Superhuman senses: The doctor has enhanced overall senses as well as additional senses. Any of these can be turned off.

    The Doctor has the best eye human biotechnology could possible give him, beyond perfect. Doctor has optical magnification abilities of up to 10^14 fold a human beings, and is able to see molecules. He has additional visions, and can see UV light and infrared.

    Hearing- Extreme hearing, able to a coin hit the ground as far as 20 miles away in a city. Can “tune” hearing to the point he can stand in a crowded and hear the conversation of someone 50 feet away while ignoring/dampening ambient sound of the commerce. Hearing levels tunable. He can turn his hearing off completely for whatever reason necessary. The Doctor can also echolocate, essentially see with his ears or see blind.

    Echo/seismolocation- Doctor can feel ambient vibrations. His range is approximately 30 miles in all directions at all times. 67 miles in all directions underwater. 80 when standing on any surface or putting his hand up against something. The doctor can distinguish a BB pellet from a corn kernal 70 meters away. Can map out people’s internal organs and find structural weaknesses in things. This does not work in a vacuum if the doctor does not touch anything.

    Electromagnetic sensing- The doctor can locate things by emitting subtle EM waves from his head such as radio waves and he uses this to detect faster than sound objects. He can also detect things using earth’s magnetic field in a way similar to foxes.

    Complete nervous system control: The doctor can control his nervous system completely, and is able to control what are normally involuntary muscle such as the heart, stomache and throat. He can adjust his sensitivity. Can adjust and remove pain, or keep pain and remove agony. He can exert himself beyond normal means at the risk of injury.

    Superhuman endurance/Stamina: The Doctor can very often go for days without food or water by controlling his metabolism and cannibalizing fat. Normally, the Doctor can operate at his peak for 5 days. He can hold his breath for up to an hour. His oxygenation processes are more efficient then most other organisms. The doctor does not produce lactic acid and does not experience muscle fatigue.

    Superhuman cognitive abilities: The Doktor can process data extremely quickly and remembers virtually things very. Very far back with extreme detail. He has a very high intelligence and is a polymath. He can learn

    Photographic memory/Reflexes- The doctor can emulate any move or skill he sees. Able to learn entire martial arts in seconds and copy people’s moves. He uses this to also memorize books

    Superhuman reflexes- The doctor’s nervous system has an increased conductivity, allowing him to adjust his reflexes at will if he chooses. Reflexes automatically increase in the presence of danger due to adrenaline.

    Superhuman accuracy and dexterity- Excellent marksman and good with his hands. Good with many weapons.

    Wall crawling: Hands and feet can stick to wall

    Stasis: If the Doktor is put in critical condition, damaged to the point that his bother can no longer function properly, or the Doktor will enter stasis. Genetically engineered Pseudomonas syringae Bacteria will freeze water in his body at room temperature as his functions cease mostly. Preserving his body until he receives medical attention. This is a state of being on the brink of death. He will enter this state if he is somehow decapitated.

    Immortality/Agelessness: The doctor has never age naturally. As long as he eats, he will live indefinitely and retain his youth. Unless he is killed, he will never die.

    The Doktor may add abilities to himself through whatever means.

    Many weapons, gadgets and equipment.

    Skills:

    The Doctor knows many fields of science due to his cognitive abilities (which he has had since he was 35) and the fact that he has had ample time to learn them. He specializes in Biomedical engineering, Cybernetics/Advanced prosthetic, Biotechnology, Biomimetics, structural engineering, medical nanotechnology, genetic engineering, synthetic biology, biochemistry, Virology and pharmaceuticals. He has knowledge of others as well of varying degree depending on the field.

    Th Doktor knows many martial arts. However, at his base. He specializes in Boxing, Muay Thai, Brazillian Jujitsu and German Longsword Fencing. He has learned moves from countless martial arts including and not limited to Wing Chun Kung Fu, Eskrima and more…

    Aligment: Neutral/Villain

    Where are you located: Gotham city

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