Jobs are not just jobs but also classes. You can have both a job and one that is a classification but not all are just up for grabs. Those that need applied for are noted.
[color color=#FFCC33]Templar[/color]
High Class – This is typical of the Templars, but it is a limited class that must be applied for. (Max: 10)
Head Templar – This position is only held by one Templar. Must be applied for. (It has been called.)
Noble – Nobles are limited to 5. To be a noble family, you must have at least two willing to be family. NO NPC ALLOWED. And take your naughty no no stuff into private… ain’t nobody wanna see that.
Scavengers – They scavenge for materials.
Explorers – They explore for new area.
Armada – These have ranks. Look em up. The higher you go the less people allowed and the more likely hood you need to apply for it. Ask anyway.
Navy –These also have ranks. LOOK THEM UP. The higher you go the less people allowed and you WILL have to APPLY FOR IT!
[color color=#990000]Assassin[/color]
Head Assassin – This position is only held by one Assassin. Must be applied for. (It has been called.)
Master Assassin – This position must be worked for, no exceptions.
Expert Assassin – This position must be worked for, no exceptions.
Junior Assassin – This must be worked for.
Novice Assassin – Most of you gonna start here.
Teacher of the Creed – You must know the creed IC to teach the creed. You must also follow it.
[color color=#6600cc]Neutral[/color]
Philosopher
Thief
Pirate – By ranks and fleet according to respective captains.
First Pirate – Only one can have. (Taken)
Blacksmith
Merchant
Pilgrim
Slave
Native – (ranks according to chief.)
Native Chiefs – ONLY 2 TO START MUST BE APPLIED FOR.
Settler
Carpenter
Guards – Each noble will have 3 guards. Guards not included to nobles are capped at 10 playable. There are 20 NPC guards. (10 English, 5 Settlers, and 5 Natives.)
Peasant
Beggar
Low Class
Stow Away