Power Types and Family Rings

  • Power Types and Family Rings

  • Lord English

    Organizer
    March 27, 2015 at 9:50 pm

    [center][b][size size=20]Power Types[/size][/b]

    [u][size size=18]What are Power Types?[/size][/u][/center]

    The power types in this Role-play are based on the seven Waves. The Waves tell you what Flames you can use though an advanced user can bend their flame to use minor forms of other flames (except indigo, they must starts as indigo to use it).The power types, despite being listed as by color, follow under the Vongola’s Sky Flame patterns for their names. The power types are:
    [color color=red]Red[/color] – Flames are Storm, Swamp, Warrior, and Rot.
    [color color=orange]Orange[/color] – Flames are Sky, Earth, Alpha, and Blood.
    [color color=yellow]Yellow[/color] – Flames are Sun, Mountain, Moon, and Zombie.
    [color color=green]Green[/color] – Flames are Lightning, Stone, Hunter, and Electrocute.
    [color color=blue]Blue[/color] – Flames are Rain, Glacier, Forgotten, and Decapitate.
    [color color=purple]Purple[/color] – Flames are Cloud, Forest, Loner, and Bite.
    [color color=indigo]Indigo[/color] – Flames are Mist, Desert, Night and Destroy.

    Below this point are the flames~! If you need help finding them, hit Ctrl and F then use the search to find the term easier!

    [center][size size=16][color color=red]S[/color][color color=orange]k[/color][color color=yellow]y[/color] [color color=green]F[/color][color color=blue]l[/color][color color=indigo]a[/color][color color=purple]m[/color][color color=indigo]e[/color][color color=blue]s[/color][/size][/center]

    [center][color color=red][size size=14]Tempesta (Storm)[/size][/color][/center]
    Highly offensive Flames, its Disintegration special trait can induce anything that touches the Flames into decaying and breaking apart, including other Dying Will Flames. The typical personality type is a destructive nature. this destructive nature could be centered around nearly anything and typically focuses on self or others as the aim of the destruction. The destruction does not need to be intentional.

    [center][color color=orange][size size=14]Cielo (Sky)[/size][/color][/center]
    Among all the seven attributes, Sky Flames possesses the greatest propulsion power, specially those of high-purity. Described as having many mysteries, its special trait, Harmony, represents a state without contradiction nor flaws in which the balance of the whole is maintained. Furthermore, two different “types” of Sky Flames have been presented. One is the normal, “soft” Flame that has great stability. The other is the high-purity, “hard” Flame that is more volatile but packs more power. Bearers of the Sky-attribute are said to be exceptionally rare and most of the known ones share the common trait of possessing great insight. These typically make great leaders and usually are the leaders.

    [center][color color=yellow][size size=14]Sereno (Sun)[/size][/color][/center]
    The Activation special trait of the Sun Flames has the power to induce and improve the efficiency of any type of activity. As such, it is an optimal Flame for purposes of fulfilling support roles such as healing and strengthening individuals. But that same characteristic also makes it difficult to use Sun Flames in direct combat. Typically the user is energetic.

    [center][color color=green][size size=14]Fulmine (Lightning)[/size][/color][/center]
    Lightning Flames are in many ways more similar to electricity than actual flames. The Solidification special trait of these Flames can be employed harden and increase the firmness of objects. By themselves, the Flames can used defensively by projecting a solid barrier and offensively by cutting as if sharp blades or electrocuting as if real electricity. Users may have a ‘shocking’ personality, typically ecstatic or able to pull moves from odd places.

    [center][color color=blue][size size=14]Pioggia (Rain)[/size][/color][/center]
    Rain-attribute Flames are in many ways more similar to water than actual flames. Its Tranquility special trait carries the meaning of stillness and pacification. Thus, these Flames can be used to weaken a target by robbing its strength and capacity of movement. In the anime, there is also a known example of it being used to create ice. Typically, users may be very easy to go with the flow of things without changing.

    [center][color color=purple][size size=14]Nuvola (Cloud)[/size][/color][/center]
    The Propagation special trait of Cloud Flames carries a meaning of increase and replication. As such, it is suited for anything that involves increase of size and multiplication of numbers. Also, this Propagation effect is highly advantageous when performing techniques meant to cover a great area, such as creating a cyclone or a a impervious force field. Coincidence or not, a number of Cloud Box Weapons have the ability to pull out and/or absorb the Flames of the enemy. Users typically ‘float’ about, they are distant from the rest but can be rather grounded.

    [center][color color=indigo][size size=14]Nebbia (Mist)[/size][/color][/center]
    The Construction special trait of the Mist Flame makes it optimal to be used along Illusions, specially during the creation of Real Illusions. They are described as having a low hardness and, consequentially, it has a weak offensive power. Typical users are Illusionists, thieves, and other such of the sort who use deception to acheive their goals.

    [center][size size=16][color color=red]E[/color][color color=orange]a[/color][color color=yellow]r[/color][color color=green]t[/color][color color=blue]h[/color] [color color=indigo]F[/color][color color=purple]l[/color][color color=indigo]a[/color][color color=blue]m[/color][color color=green]e[/color][color color=yellow]s[/color][/size][/center]

    [center][color color=red][size size=14]Palude (Swamp)[/size][/color][/center]
    The Swamp Flame has the ability to ferment any inorganic substance, causing it to decay and rot away.

    [center][color color=orange][size size=14]Terra (Earth)[/size][/color][/center]
    While using this Flame, one can manipulate the local gravity to any extent that they wish. This power was previously misconceived as a form of telekinesis due to the ability to manipluate objects by carefully maneuvering the gravity around it accordingly.

    [center][color color=yellow][size size=14]Montagna (Mountain)[/size][/color][/center]
    The Mountain Flame penetrates and synchronizes with soil and sand and is said to have complete control over flamed earth and sand. Users of this Flame are capable of even making mountains grow from the earth.

    [center][color color=green][size size=14]Pietra (Stone)[/size][/color][/center]
    The Pietra Flame allows for manipulation of stone and once stronger various minerals. A user from the anime used this ability to cause severe lacerations within the opponent’s body.

    [center][color color=blue][size size=14]Ghiacciaio (Glacier)[/size][/color][/center]
    The Glacier Flame has freezing properties, as seen where the user was able to instantly freeze an entire waterfall.

    [center][color color=purple][size size=14]Foresta (Forest)[/size][/color][/center]
    Forest Flames have the ability to create and control plant life. These plants can be used to create barriers of wood or to create a barrage of razor sharp leaves. Unlike other flames, Forest Flames do not burn, but instead cut the enemy with its razor edges.

    [center][color color=indigo][size size=14]Deserto (Desert)[/size][/color][/center]
    The Desert Flame allows the user to create illusions, although with un-told properties.

    [center][size size=16][color color=red]W[/color][color color=orange]o[/color][color color=yellow]l[/color][color color=green]f[/color] [color color=blue]F[/color][color color=indigo]l[/color][color color=purple]a[/color][color color=indigo]m[/color][color color=blue]e[/color][color color=green]s[/color][/size][/center]

    [center][color color=red][size size=14]Guerriero (Warrior)[/size][/color][/center]
    The Warrior Flame allows the user to more easily manipulate weapons of all kinds. This can be through directly tinkering or using the flame to make a more suitable weapon per the user’s will. Each shot of the weapon will have a destructive property, typically either explosive, corrosive, or peircing. They also fair better with forward attacks though have an easier defense to attacks from behind.

    [center][color color=orange][size size=14]Alfa (Alpha)[/size][/color][/center]
    Alpha Flame users can put out such a presance that it can cause either fear or respect. At a certain level, it can force people to disarm and bow. High wills are needed to resist the Alpha Flame or other Sky Wave types. They are highly prone to being attacked for this reason as well. They often have the chance to utilize the abilities of other wolf rings as well.

    [center][color color=yellow][size size=14]Luna (Moon)[/size][/color][/center]
    The Moon Flame is one very hard to explain. It allows the absorbtion of lunar rays to heal onesself or others. The attacks of a Moon Flame is more efficient at night when the moon is full. If the ring’s powers are used and stored correctly, the user can eventually take in solar rays at a high risk to ones self. These rays from the sun or moon can be used for devistating attacks that will burn through most objects at a high level.

    [center][color color=green][size size=14]Cacciatore (Hunter)[/size][/color][/center]
    Hunter Flames are extremely versatile and prepared, allowing the user to make seemingly impossible traps and weapons from random materials or even just the flame itself. Hunter flames are characterized by preparedness and often have materials on them in case their flame isn’t enough. Starting out, though, they may need proper materials until they progress. they are also excellent trackers, able to smell better due to their flame and can almost see a green line following their prey if they have been touched with some of the user’s flame.

    [center][color color=blue][size size=14]Dimenticata (Forgotten)[/size][/color][/center]
    The Forgotten Flame is one that can be a blessing against illusionists or a curse. This type of Flame can pull or supress memories using tendrils of flames or the users hand as a form of manipulation. Either way, the user must touch the target’s head or even their own. This can cause either random remembering or forgetting, or once more powerful they may choose. The way this is good against illusionists is if there is an illusion placed in a spot that is particurally frightening, you can forget it and it will be blocked from the mind. If that object was previously something else, the user may remember what was there.

    [center][color color=purple][size size=14]Solitario (Loner)[/size][/color][/center]
    The Loner Flame has a specific ability that does not directly effect combat, a sense of where their friends and enemies are. According to the mind, each being that is a friend is marked in a light blue ranging through colors til enemies are red. At first, people are either blue or red. Then the varients come as they progress with it. Also, when the ability is first used, a users eyes will seem to glow. Direct combat abilities are an ability to make the match seem like a one on one, locking with a single opponent and pulling them away. At first, this ability would always lock onto the weakest target, even if it isn’t an enemy. Later, they will be able to choose from a range. Once the Loner is locked onto a target, no one may interfere with the battle.

    [center][color color=indigo][size size=14]Notte (Night)[/size][/color][/center]
    [b]DO NOT GET CONFUSED, this is not the same as the Flame of Night because this is the Night Flame.[/b] Night flame users are far more powerful on nights of the new moon. They can shroud themselves from the minds of others and use this to be nearly invisible to the untrained eye. Higher proficiencies, they can mask all of their allies, even their scents and trails, from enemies. These rings also can see as well in the dark as they can in the day.

    [center][size size=16][color color=red]B[/color][color color=orange]l[/color][color color=yellow]o[/color][color color=green]o[/color][color color=blue]d[/color] [color color=indigo]F[/color][color color=purple]l[/color][color color=indigo]a[/color][color color=blue]m[/color][color color=green]e[/color][color color=yellow]s[/color][/size][/center]

    [center][color color=red][size size=14]Rot[/size][/color][/center]
    The Rot Flame does what is says it does, causing rot and decay to nearly everything it touches. A user has to have a high control just to not destroy everything around them by decaying it. Before a red wave ever try this flame, they should use other flames of the red length first. If a user is advanced enough, they can spread a consuming flame.

    [center][color color=orange][size size=14]Blood[/size][/color][/center]
    The Blood Flame is a versatile flame that can be used on ones self or on others. A Blood Flame user, an advanced one, can cut off broken vessels in their body and create new ones. If they touch and opponent, they may do the same. Their flame can make a person feel such pain as if bleeding to death but will cause no harm. The reason that is the case is due to the nature of how the contact from skin to skin must be made. Cells must send the signal, not energy. Those with orange waves should not attempt this ring first, as they may end up killing themselves.

    [center][color color=yellow][size size=14]Zombie[/size][/color][/center]
    The Zombie Flame is less of a healing class and more of a revival class compared to other yellow waves. It is not a full revival though, as the targets become slaves to the user. The user can also convert consumed food or drink into restrative energy on one’s self or on another. An advanced user can create a new being just from the energy stored in the cells and by growing them out of the side. Depending on the energy put in, it can give out a baby, a kid, an adult, or an elderly. Going up in age adds more power to the new being which will be forced to be a yellow flame type. The origenal user can force memories into their creations brains to fabricate them a life, making them real.

    [center][color color=green][size size=14]Electrocute[/size][/color][/center]
    Electrocute Flames are advanced green waves of Lightening but have a more centered area. The user themselves becomes a conductor and all they touch or aim for can become a conductor. Those not immune to electrical currents when first using this type of flame can find that they are often paralyzed or shocking themselves or others uncontrollably.

    [center][color color=blue][size size=14]Decapitate[/size][/color][/center]
    A Decapitate Flame is best focused through sharp objects at first, essentially always locking a user onto an opponent’s neck. Fighting the urge of the Flame is either hazardous or fulfilling. Once developed, a user can focus it through the flame itself, even blunt objects. They can also focus other weak points in joints.

    [center][color color=purple][size size=14]Bite[/size][/color][/center]
    The Bite Flame is a very physical purple Flame. Through either manipulation of materials in the users hand or the flame itself, they may shape their physical form to be more deadly.At first it may be a simple extention of nails or canine teeth, but an advanced user can alter their form so disturbingly they wouldn’t be a thing to mess with. They can hold any form as long as they may as the form they shape is their physical body.

    [center][color color=indigo][size size=14]Destroy[/size][/color][/center]
    The Destroy Flame can do just about all a mist can except real illusions, in its stead they have something much more horrifying. If an illusion they create is embedded in the mind for long enough, they can begin to destroy the cells in the brain. This can lead to loss of motor function, frontal labotamies, memory relapse, and other such mental caused issues. The catch is, if the mind is rejecting the illusions then they can do less damage. If they can combat the illusions and lock the Destroy Flame user from their minds, it can do no harm. This is also why, unlike mist flames, are typically able of the body as well as the mind.

    [center][size size=16][color color=grey]Other Flames[/color][/size][/center]

    [center][color color=orange][size size=14]Oath Flame[/size][/color][/center]
    The Oath Flame is a combination of the Earth Flame and Sky Flame that forms an extremely powerful Flame. This flame has the abilities of both the Sky and Earth Flame and was created when the Earth Simon Ring and the Ring of the Sky Version X fused together. Tsuna once used the Earth Flame’s gravity ability to wrap his shattered bones back together, creating a reinforced skeleton. He can also use the Earth Flame’s Gravity Manipulation to slow down or even immobilize his opponent. Using the Oath Flame, Tsuna is able to fire the X-Burner without having to take time to balance the Flames. The use of this Flame is possible because of the Sky Flame’s Harmony and Tsuna’s ability of understanding the other Flames.

    [center][size size=14]Flame of Night[/size][/center]
    The Flame of Night is the Flame used by the Vindice and Daemon Spade. It was brought into existence when Bermuda von Veckenschtein resisted Checker Face’s extraction of his Pacifier, who only stole the Flame and not the Pacifier. The resulting transparent Pacifier allowed Bermuda to create the Flame of Night. It has a the distinct appearance of a heavy, inky darkness. It has an energy output higher than any other flame currently in use. It causes explosive bursts of energy when used, capable of decimating entire areas in a violent burst of power, and can connect different areas through portals for a quick escape or to coat the user, increasing their base power level. The Flame is governed by a set of laws that are personally enforced by the Vindice.

    [center][color color=orange][size size=14]Flame of Wrath[/size][/color][/center]
    The Flame of Wrath (Viz: Flame of Rage) is an extremely powerful and exceedingly rare type of flame. It is revealed that among all the previous Vongola Bosses, the only one who fought with bare hands was Vongola Secondo because of this Flame. The special characteristic of this Flame is its extreme destructive power which can reduce anything to ashes. This Flame was seen only when Vongola Secondo was enraged, earning itself the title of the “Flame of Wrath”. Unlike the regular Dying Will Flame, there is no need to use a ring to ignite the flame. The Future Arc hints that the Flame of Wrath contains Storm Flames, as when Xanxus inserted it into his Box Weapon with the Sky Flames from his Varia Ring, a weapon that possessed Sky’s Harmony and Storm’s Disintegration came out.

    [center][b][size size=20]Rings[/size][/b][/center]

    Rings are what makes the families and Arcobleno go round. These are sources of focusing your flames.

    [center][u][size size=17]Arcobleno[/size][/u][/center]
    Their rings appear as pacifiers because they are pacifiers. The power bestowed in this set in unrivaled and they will accept only the best. The power will make the user sustain a two-year-old form for their life, holding them pretty stagnant in a chibi-like version of themselves when they first receive their pacifier. You do not need to share the same family to be an Arcobleno, but you must have proven you are the best of your flame type.

    [center][size size=14][color color=red]Storm Pacifier = ???[/color]
    [color color=orange]Sky Pacifier = ???[/color]
    [color color=yellow]Sun Pacifier = ???[/color]
    [color color=green]Lightning Pacifier = ???[/color]
    [color color=blue]Rain Pacifier = ???[/color]
    [color color=purple]Cloud Pacifier = ???[/color]
    [color color=indigo]Mist Pacifier = Manticore[/color][/size][/center]

    [center][u][size size=17]Meurtolupi Family Rings[/size][/u][/center]
    The Meurtolupi family rings were based off the aspects of the trained Dire Wolves that were typically kept by the Guardians of the family. Each member would have a job in the ‘pack’ and this roamed with their flames. In America, they are the top-rated as the number two ring set. The assassinations of a large portion of the family is why they are only number two.

    [center][size size=14][color color=red]Call of the Warrior = ???[/color]
    [color color=orange]Call of the Alpha = Bell’uomo[/color]
    [color color=yellow]Call of the Moon = ???[/color]
    [color color=green]Call of the Hunter = ???[/color]
    [color color=blue]Call of the Forgotten = ???[/color]
    [color color=purple]Call of the Loner = ???[/color]
    [color color=indigo]Call of the Night = ???[/color][/size][/center]

    [center][u][size size=17]Sanguine Family Rings[/size][/u][/center]
    They… Are… Blood…

    [center][size size=14][color color=red]Rot = Marciume[/color]
    [color color=orange]Blood = Sangue[/color]
    [color color=yellow]Zombie = Nascita[/color]
    [color color=green]Electrocute = Folgorare[/color]
    [color color=blue]Decapitate = Rimuovere[/color]
    [color color=purple]Bite = Morso[/color]
    [color color=indigo]Destroy = Distruggere[/color][/size][/center]

Viewing 1 of 1 posts

Original Post
0 of 0 posts June 2018
Now