NPCs and factions (Now including Player factions)
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NPCs and factions (Now including Player factions)
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In this thread, I will list NPC bios as well as NPC factions. Ever expanding list. Some factions may become defunk. New ones can pop up.
This does not include player factions. Just a list so people can know what is and isn’t in the city.And because NPCs are characters more to be narrated when the do something significant or interact with players. However your character’s name will be listed if they manage to lead a faction, and I will put your username next to your character to signify that it is yours.Note: When it comes to killing NPCs, I do not specifically disallow it. I also do not disallow NPCs from killing characters.
How easy it will be (or if it is even possible for your character to do it) and the effects of doing so, good and/or bad, is another story.
UPDATE: Player factions now allowed. Format below
Name
Alias(es)
Known leader(s)
General overview
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(This is copied and pasted from another roleplay and re-formated to be here so it will be looong.)
Name: Real name unkown. (Goes by many) Current name: Lambert Hughes.
Alias: “Doctor” “Doktor” (DOK-TOUR) or “Doc”
Identity: Private
Gender: Male
Age: 94
Appearance:
Looks like he is in his lower 50s. Very few wrinkles though his faces aged yet healthy. His body is that of a young man, fit and in it’s prime. Almost always wears a suit of many different colors with a tie. Balding. Hair on the top of the head is bald, hair to the sides and back remains. It stays like that. Wears glasses. Green eyes. (unless he changes their color.)
Abilities:
Enhanced physiology- Doktor was the one who developed and gave Nemaz his enhancemen. Doktor has genetically engineered himself and has had surgical enhancements. as such his abilities are similar. However Dokotr has engineered synthetic. However, most of his are simply better. Since Doktor does not have a metagene and he simply has an earthly genome, many power dampening effects will not work on him. The Doktor can control his body’s functions with his mind, able to control things like metabolism.Superhuman durability- Doktor’s bones, instead of using a titanium foam, uses an extremely durable flexible nanoceramic foam that insulates from heat and electrity to reinforce his enhanced bone structure. The joints like Nemaz’s are mostly with an engineered spider silk. Denser then regular spider silk. His joints are stronger then steel. Doktor’s muscle is denser. Making it somewhat like iron. Like Nemaz, most humans cannot harm the Doktor. He has a very high G-Force tolerance, making him more difficult to knock out and primarily to pull off very agile manuevres with aircraft without passing out. He can thrown significant distances, put through several walls, get hit by a train and survive with moderate-severe injury. Some blades like common kitchen knives cannon cut him. His head and other areas with bone are nigh-bulletproof to conventional small arms. Though bullets do harm him, especially of sufficient caliber.
Healing Factor/Diseases/Toxin immunity- Doctor’s body has a potent healing factor due to cutting edge biotechnology and organic nanomachines his own body is capable of producing. He can recover from being cut if someone manages to do so in a few seconds with optimal help. Can recover from ghastly wounds. He can regrow organs, regrow limbs and if he is somehow decapitated, his head can be reattached. Can regenerate many portions of his brain. Even able to have the nanoceramic and spider silk built into it again just as before. Doktor is immune to all terrestrial diseases. Toxins are contained in inert material or soaked with nanosponges before they can reach even his already powerful immune system, which would fend most of it off anyway. Bullets lodged in his flesh can be broken down by his body and removed through…various means.
Superhuman strength: The good Doctor is very strong. His muscles can be compared to that of a Gorilla or Cheetah on a human body, with seemingly indestructible bones. How much he lifts depends on mostly how he lifts it. He can bench press 3 tons and backlift several tons for example. He has high isometric strength, comparable to Nemaz’s, and support/bear weightes. The doctor can tear people’s limbs off, put his fingers into a man’s chest cavity, crush people’s bones with his grip, kill someone with a single strike, send people significant distances away with his strikes, throw grown men around as if they were children, run up walls a significant distance, crack concrete with a punch, break down some walls depending on the material, bend iron and some steels depending on thickness and type of steel, put his fingers through bulletproof glass, jump many feet into the air, etc…If the doctor exerts to much force on his body, he risks hurting himself.
Superhuman speed- Due to his human shape, the Doktor can run at 45 mph steadily. And go faster. If the doctor too fast, he risks harming himself. The doctor also has the ability to if he wishes reach these speeds almost immediately. From close up, he can very easily dissappear from ones sight. The Doctors hands can also move very fast, at speeds the human eye can scarcely process. Often times, he uses this to simply do things very fast.
Superhuman agility: The Doctor is able to pull off various acrobatic manuvres and will do the most practical ones in a fight.Superhuman senses: The doctor has enhanced overall senses as well as additional senses. Any of these can be turned off.
The Doctor has the best eye human biotechnology could possible give him, beyond perfect. Doctor has optical magnification abilities of up to 10^14 fold a human beings, and is able to see molecules. He has additional visions, and can see UV light and infrared.
Hearing- Extreme hearing, able to a coin hit the ground as far as 20 miles away in a city. Can “tune” hearing to the point he can stand in a crowded and hear the conversation of someone 50 feet away while ignoring/dampening ambient sound of the commerce. Hearing levels tunable. He can turn his hearing off completely for whatever reason necessary. The Doctor can also echolocate, essentially see with his ears or see blind.Echo/seismolocation- Doctor can feel ambient vibrations. His range is approximately 30 miles in all directions at all times. 67 miles in all directions underwater. 80 when standing on any surface or putting his hand up against something. The doctor can distinguish a BB pellet from a corn kernal 70 meters away. Can map out people’s internal organs and find structural weaknesses in things. This does not work in a vacuum if the doctor does not touch anything.
Electromagnetic sensing- The doctor can locate things by emitting subtle EM waves from his head such as radio waves and he uses this to detect faster than sound objects. He can also detect things using earth’s magnetic field in a way similar to foxes.
Complete nervous system control: The doctor can control his nervous system completely, and is able to control what are normally involuntary muscle such as the heart, stomache and throat. He can adjust his sensitivity. Can adjust and remove pain, or keep pain and remove agony. He can exert himself beyond normal means at the risk of injury.
Superhuman endurance/Stamina: The Doctor can very often go for days without food or water by controlling his metabolism and cannibalizing fat. Normally, the Doctor can operate at his peak for 5 days. He can hold his breath for up to an hour. His oxygenation processes are more efficient then most other organisms. The doctor does not produce lactic acid and does not experience muscle fatigue.Superhuman cognitive abilities: The Doktor can process data extremely quickly and remembers virtually things very. Very far back with extreme detail. He has a very high intelligence and is a polymath. He can learn
Photographic memory/Reflexes- The doctor can emulate any move or skill he sees. Able to learn entire martial arts in seconds and copy people’s moves. He uses this to also memorize books
Superhuman reflexes- The doctor’s nervous system has an increased conductivity, allowing him to adjust his reflexes at will if he chooses. Reflexes automatically increase in the presence of danger due to adrenaline.Superhuman accuracy and dexterity- Excellent marksman and good with his hands. Good with many weapons.
Wall crawling: Hands and feet can stick to wall
Stasis: If the Doktor is put in critical condition, damaged to the point that his bother can no longer function properly, or the Doktor will enter stasis. Genetically engineered Pseudomonas syringae Bacteria will freeze water in his body at room temperature as his functions cease mostly. Preserving his body until he receives medical attention. This is a state of being on the brink of death. He will enter this state if he is somehow decapitated.
Immortality/Agelessness: The doctor has never age naturally. As long as he eats, he will live indefinitely and retain his youth. Unless he is killed, he will never die.
The Doktor may add abilities to himself through whatever means.
Many weapons, gadgets and equipment.Skills:
The Doctor knows many fields of science due to his cognitive abilities (which he has had since he was 35) and the fact that he has had ample time to learn them. He specializes in Biomedical engineering, Cybernetics/Advanced prosthetic, Biotechnology, Biomimetics, structural engineering, medical nanotechnology, genetic engineering, synthetic biology, biochemistry, Virology and pharmaceuticals. He has knowledge of others as well of varying degree depending on the field.Th Doktor knows many martial arts. However, at his base. He specializes in Boxing, Muay Thai, Brazillian Jujitsu and German Longsword Fencing. He has learned moves from countless martial arts including and not limited to Wing Chun Kung Fu, Eskrima and more…
Occupation: A Doctor, of course.
History: Not much is known about his past.
Alignment: Neutral evil
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1. Name: Martin (Last name unknown)
2. Alias(es): “The boss” “The superman” “Supes”
3. Identity: Public
4. Gender: Male
5. Age: Unknown. Looks to be in his early-mid 30s.
6. Appearance: This, without any kind of insignia.
7. Abilities: Martin has god-like powers that makes very few people capable of fighting him.
Power source: Martin mentions that he is powered by a micro black hole. The black hole itself is not capable of sucking or pulling anything in it unless something touches it. It is solely martin’s power source. It is the size of a proton, and weighes exactly 606,000 tons. It has a power output of 160 petawatts. Roughly 4000 times the energy output of the entire earth (16 Terawatts). Martin does not require food, sleep or rest to live. He does not produce lactic acid and therefore does not produce fatigue. He does not need to breath. His power source produces power, and he can store it for later use. It will last for hundreds of years.
Higgs field manipulation: By manipulating the higgs field (which does exist in this universe). By manipulating this field, he can alter the mass, inertia and gravitational field (As well as the direction) of any object. He can even change some of or all of an object’s mass into Negative mass. His field of influence goes around for approximately 1000 miles and gets weaker the further it goes. And is strongest all around it. This has numerous applications and very often, Martin makes raw physical strength of most opponents irrelevant by turning the mass of their own bodies against them. This power has a wide variety of uses in general, and he can control it on a scale as precise as atoms and even precisely exert said force on something as small as a sole electron.
Martin can warp the fabric of space time and create bubbles of folded space around him that stop anything and vaporize solid/liquid objects. He can hold this for approximately 10 seconds. And must wait another 2 minutes before this can be used again
Super strength: Martin has vast superhuman strength that is complimented by his higgs field manipulation. He is in truth “only” capable of lifting 28,125 tons without manipulating the higgs field. With it, he can lift practically unlimited amounts of weight. His strength extends to internal organs and body parts as well. All of them, granting martin increased lung capacity and the ability to generate fierce winds.
Superhuman speed+flight: Martin in space can move 99% the speed of light by controlling his own mass. However, he cannot do this on earth, as at such speed, he would hit the air hard enough to harm or even destroy himself and anything else in the air around him. He is generally capped at moving Mach 8 through an atmosphere. Martin can manipulate his inertia to stop and turn on a dime at 90 degree angles. Martin often moves fast enough that it looks like he teleports. He can use his flight to anchor himself in place. Otherwise if he say, got hit by a train he would still flinch.
Superhuman durability: Martin is immune to all conventional diseases and toxins. He produces a kinetic barrier that can repel any object as well as a Bio EM field that can deflects electromagnetic radiation when active. He others wise without these fields exceptionally durable. Able to deflect most forms of energy, or even extend his field to touch and control most forms of energy and redirect it. He has sufficient temperature resistance to be unharmed by flying towards the surface of the sun. He is immune to telepathy and mind reading. Only extreme impacts can slow him down.
Energy projection (“Laser vision”): Martin can channel energy though his eyes. He can spread it out over a wide area, while making it weaker, or focus it powerful enough to pull apart the fabric of spacetime and annihilate whatever is unfortunate enough to be caught in it’s path. (200 Petawwatts) Often requiring around 10 seconds of buildup to accomplish. Martin can also project energy within himself internally and it is in part, responsible for his immune system. He can also use beams to laser cool the air in his lungs.
Superhuman senses: Martin can see small enough to see molecules, adjust his hearing, see up to 50 miles away, see in all the electromagnetic spectrum, see ghosts+astral bodies,
Superhuman reflexes: Martin can manually slow his reflexes down to the scale of one second to him being a nanosecond to anyone else, making most everything in his perspective seem to come to a complete stop (even though it doesn’t. He simply sees things as slower.)
Conscious bodily manipulation: Martin can tune his senses, reflexes and manually operate the internal workings of his body.
Hypermind- Martin has superhuman cognitive abilities, and is capable of processing things on a level most people can’t imagine.
8. Occupation: Manages the Arclight district
9. History: Not much is known about Martin’s past. Many people theorize he is an alien. However, he is unopposed currently in ruling the Arclight district. His word there is law. He keeps things from getting too out of hand, to prevent the consequences of what will happen if he does intervene in much. He does not care about money or taking over the earth. He will also not do anything to attempt to solve the world’s problems. All he normally seems to do is manage the Arclight district and prevent it from getting too out of control.
10. Personality: Martin is extremely bitter, blunt and has a cold exterior. He rarely ever seems happy and seems to be asexual as he never has any woman around him. He has allies and associates but does not make true friends. He is very intelligent and very calculated. Often he does not like to act much because of the fear of repercussions. He can be cruel and is not afraid to use his power to keep people in line. He believes his word is law and rules the Arclight district secretly as almost a dictator. If he sees any semblance of a war beginning he will quell it. He will judge you based on your actions and his opinion if you stir up trouble in the Arclight district.
11. Alignment: Lawful neutral
Quote: (About)
“In any event, I never said ‘The superman exists and he’s American.’ What I said was ‘God exists and he’s American.’ If that statement starts to chill you after a couple of moments’ consideration, then don’t be alarmed. A feeling of intense and crushing religious terror at the concept indicates only that you are still sane.”
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Name: Cessily Sterum
Alias(es): Tricky
Identity: Private
Gender: Female
Age: 14
Appearance: Black hair that stops at the back of her neck. Green eyes. Freckles on her cheeks. Beige skin. Often wears black/urban body armor made for her size, an armored helmet over her head and a hockey mask. She approximately 5 ft 4.
Abilities: Cessily has no supernatural powers.
Marksmanship: Cessily is an excellent shot and sometimes tags people who have super speed. She is skilled with practically any earthly firearm.
Honed Reflexes: Cessily has faster reflexes then the average adult. In order for most human sized objects to be beyond her sight, they must move beyond the speed sound at a distance
Armory and resources: Cessily has an extensive armory in a discreet location with military grade fire power at her and the funny face Mafia’s disposal. She has military grade firepower, can hire people to do things for her, is herself a competent chemist, has access to various chemical weapons such as toxins in a variety of forms and incendiaries.
Hard-Suit: Ballistic+impact resistant body armor capable of hardening when exposed to impacts. From the start it uses CNT Kevlar mix, D30 gel and liquid metal neck lining to armor her neck and protect it from gunshots, car crashes and being struck in the head.
Combat prowess: Cessily is a very skilled and also pragmatic fighter. She very agile and though she is strong, she is not stronger then a fully grown human male.
Stealth: Has taken out entire gangs without anything being traced to her. She is very quiet and her small size makes her good at sneaking.
Occupation: Next in line for funny face mafia leader.
History: When Cessily’s father Ray Sterum died, she did not take up the mantle of this group at first. She was and still is privately schooled but she did not want to lead a normal life. She wanted a life just like her father and she took it. Now she leads her group in many of the ways her father did.
Personality: Cessily is often thought up as a very strange girl. She is energetic and sometimes cockey. She can be ruthless at times but is also caring. She dislikes dabbling in some types of businesses. Such as the drug trade and despises human trafficking, which she absolutely will not do. Drug trade om the other hand is something she has to do and will. She dislikes killing good people and children. She often actually does encourage good relations with the public in the green zone. She more so prefers to rob the Artemis district. She also taxes dealers in the green district. Despite this she threatens people who owe her money. She likes weapons and to blow things up.
Alignment: Neutral good/True Neutral.
Quote: “You gonna need to pull out some waaaaay better stuff then that if you wanna top me….”
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—FACTION—
The Funny face Mafia
Alias(es): The mafia, the clowns, the FFM, the jokers, the Mob, “American” Mafia
Known leaders: Emile Malone, and Tricky.
General overview: The Funny Face Mafia is the newest iteration of Elium’s longest running gangs. Having roots based from the original Mafia crime families, they have been mostly “Americanized.” Incorporating and working closely with many ethnicity and indeed, you do not have to be Italian to join. It in truth is hardly considered a Mafia at all. Having to resort to dishonorable things. They are in general looked upon distastefully by members of any older Mafia.
Opinions of older generations aside, one cannot deny the power and effectiveness of this new generation of American men, who still manage to hold to some honor. They currently are the gang who have the largest amount of non-powered and non augmented individuals, being for the most part normal humans, though they do induct a few metahumans, they hardly ascend to the point where the higher ups are met in person. They are essentially the only non powered gang left in Elium. As one can imagine, most smaller time organized crime either “Got down or laid down” to the raw power and brute force of the meta-gangs. However, this gang stood up to and fought hard through money, influence, strategy, intelligence, cunning, pragmatism and raw firepower.
Though meta gangs still manage to have much power, no one has as wide an influence as the FFM. Their number one business being arms dealing, which they currently have an essential monopoly over currently. As opposed to what people think, they like to help people, and help the community. Of course however, they do not like to help people for free. What better way to aid the community then to provide reliable firepower to the masses to combat these “meta-punks” and “amateurs.” Other ventures including bootlegging, gambling, prostitution, and pornography. The FFM does smuggle and sell various drugs such as pot, crack and various narcotics. However, they only sell in upper class areas at high prices for moral reasons. They do not deal in the streets. They often have it delivered or let their customers send someone to pick it up. Most of their customers are in the Artemis and Haven districts. Where they have connections with banks, corporations, the law and the government.
In other districts they own clubs of varying quality depending on the area, from high class exclusive clubs to places that everyone is welcome. They also have many liquor stores and essentially own and have connections cigarette corporations all across America and internationally. In Elium, they have very nice restaurants and often own all the Italian restaurants and pizzerias in the city. Most other Italian franchises do last long….for some reason.
Level of technology they have is overall bleeding edge and rather surprising. They claim to have enough weapons to “start world war 3.” Not only this, but they have included a plethora of hackers to obtain information of varying kinds for varying purposes, and mess with people without having to burst into anywhere. Robbing the average bank usually nets you only $7,500 dollars on average. More profitable and safer is to hack say, the accounts of their enemies.
When the mask comes on, things are usually not good. The masks serve practical purposes. They shield the face from up to 7.62 Mm cartridges from armor piercing assault rifles, through they cannot take repeated impacts and it still hurts. Higher ups have bullet proof suits and high tech liquid body armor. Masks have several types of visions based on high tech modern technology such as night vision, thermal, IR and more.
Sometimes work with other gangs. They can play well with others and often hire people outside their gangs. They are quiet in the Arclight district usually and are on pretty good terms with Martin. Their resources being useful to him when he requests them, as they can do some things that he can’t. How they will be on terms with you, will depend all on what you do in the city.
Quote: “A smile will get you pretty far…but a smile and a gun will get you farther.” -Al Capone
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The Covenant of The Plague
Alias:The Covenant, The Plague’s Gang. Yellow Runners
Known leaders: Ryviena and her Lieutenants
General overview
The Plague manage two groups The Covenant of The Plague is the ones that share her blood on their veins, their secret base lies bellow the archlight district sewers, the base is mess of labs, hospitals, armories, drug factories, bars, warehouses, training facilities, residential rooms, garages and breeding/training facilities for rats and ravens alike, all connected between themselves by a maze of corridors and to the world above it by secret doors leading to some property the Covenant owns, all military members of the covenant have special forces training, their basic equipment is the Kevlar Body Armor and the MP7A1, they have however a collection of other weapons, missile launchers and bombs/grenades for more specific missions. Even though The Plague have total control of everything the Covenant owns (under the table) she doesn’t measure efforts into making everyone feel comfortable and happyThe Yellow Runners are the ones that don’t share blood, they don’t know about the Covenant but their leaders (the lieutenants) are all members of the Covenant, they act like small gangs (groups of 8 to 12) each group is assigned to a lieutenants who acts like a gang leader training the thugs and managing their operations, they are the main distributors of The Plague’s drug the NK (Night Kiss), their basic equipment is a MP5 or a FN P90 along with a Kevlar vest but a lieutenant is allowed to arm them with stronger stuff from the HQ Armory for specific missions
Her labs and factories produce the Night Kiss a mixture of LSD, Heroin and some synthesized substances from Ryviena’s saliva, the drug retains the effects of Heroin along with the hallucinogenic effects of the LSD while the substances from The Plagues saliva counter most of the negative effects from both substances and allow the user to have some kind of lucid dream experience over the hallucinogenic trip, there is no way to have a bad trip while using the Night Kiss, the substance is highly addictive but the users are immune from hard abstinence effects, only the Covenant produces the drug since they are the only ones with the necessary understanding of The Plague’s physiology to do so, the NK may not be the craziest stuff on the market but is one of the most (if not the most) sold on the archlight district, a way to know if you are using the real NK is the mark of the syringe healing itself right after the injection. The labs also produces ointments that increase even more the healing abilities of the Covenant members and substances that increases fighting abilities (reflexes, concentration, steady aim) of the soldiers unfortunately those can only be used on The Plague or other members of the Covenant, the hospitals have healing tubs that can heal any wound (broken bones, lost limbs, lost organs) from members of the Covenant only over time (usually 1 day or less)
As a singer she can literally destroy and rearrange her vocal chords at will, this along with the inspiration she gets from being a gang leader makes her a very successful artist (her name is usually at the top 50 singers of the world) , she owns a publishing company and a couple recording studios on the Artemis District and a Mansion on the Haven District (only to maintain the appearances) , she is constantly searching for talents at the Covenant’s clubs and on the streets of the Archlight District
Overall The Plague is VERY rich, she already controls a considerable portion of The Plaza’s Turf and acts mainly there, her main base and most of the clubs she owns under the table are also there, the only problem is that she is currently producing more stuff than she can sell (she already has enough NK to monopolize The Plaza’s market) and the constant gang wars and tensions between the major gangs on The Plaza is blocking her path into expanding to the other parts of the city, she intends to control The Plaza before taking any steps forward
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—-FACTION—-
Los Dotado Cartel
Alias(es): “The gifted” (Rough translation of the name), the synthes, amps, meta-druggies.
Known leaders: El Santo, El más Fuerte
Overview:
The allure of drugs that can give people superpowers is very alluring, and it should come to no surprise that the Los Zambados Cartel as a whole is one of the largest gangs in the city. Many smaller street gangs and smaller time thugs were recruited. Many other members are just “ordinary” people, to run aways, to misguided kids. Either way, once your in the cartel, not much getting out for many.
Synth Cartel members have a few distinct levels of power. With higher levels of power being associated generally with higher ranking members. Generally it works this way so that lower ranking members can be easily control and lower ranking members are often not as trusted. People who are however already metahumans and people with a lot of money tend to be placed higher then regular people who simply come to the gang.
People in the gang tend to join for a variety of reasons, leading to this gang being very varied among the populace. Reasons for joining are as varied as the gang itself. Some people want to exploit their powers over others, some people want a chance to use their powers in their lives for their gains, some do it to feed themselves, some to feed their families, others because they have no other place to go and others because they were simply curious. For whatever reason they joined, there isn’t much backing out for a lot of people and they are brought in to the Cartel life.
The Cartel’s primary drugs are “Synth” drugs, drugs that can give people superpowers. Usually via and injection. The drug itself alters the users body to produce the desired effect, or simply takes advantage of natural bodily functions to produce said effects without much alteration towards the body. The stronger the drug, the more drastic the effects of said drugs are towards the body. Unless one becomes a permanent member, the effects of given drugs are temporary. As the altered cells die, the body replaces them with normal cells, hence the fading effect. However, a dose of type one Synth, will have you shooting fire from your hands in about a week. Often times, the drugs are spiked with various other drugs, hallucugens and narcotics, such as the occasional Opium, heroine, Angel dust and commonly marijuana. This is so as to make the users high as unreal as possible and add addictness to the already alluring guise of powers.
There are broad groups among the users.
The Juiced
The juiced, are users of the Synth drug street named “vigor”, these users have powers mostly concerned with channeling energy through their bodies. Users of this can project fire, light, electricity and sometimes ionize the air to create plasma, if they are very advanced. They are all generally slightly durable then the average person as a requirement of channeling their powers and have an abnormal amount of energy in them. They are generally resistant to heat damage across the board. These users often do not need to eat as much as a normal person and high level users gain little benefit from eating normal food, and sustain themselves through other means. Rumors float around that things do wrong with this drug, and some people are killed by it. It does not stop people from flooding in to join the gang non-the less.
It is not without flaws however for lower level users. Fire itself has no concussive force and even though it can, such force goes back to the users. Electricity users encounter numerous problems, such as being vulnerable to their own power. As electricity from a sufficiently powerful outside source can overload them and send them into cardiac arrest, and they are vulnerable to water, often times the moistening of their skin causing current to flow all throughout the body and skin in places where it shouldn’t go go. Shorting them out like a circuit. Electricity users often cannot actually project their powers more then 2 or so feet, limiting them to close combat and projecting it through weapons. Light users can focus their energy into pretty potent lasers. Often burning their way into humans and are able to emit blinding amounts of light. Users of plasma very often have either (or both) electricity or light powers to ionize the air and allow them to project super heated plasma at their opponents.
This weakness quickly disappears however as they ascend the ranks. Many users already can use their powers to destroy moderate quality steel, concrete and more. THis usually happens after only about 1 1/2 months after joining at the most, or even less time if they prove themselves more useful. Even higher ranked lieutenants and managers of the area can often with effort destroy a building on their own in seconds and cause unarmored people to explode or boil the flesh away from the very bones of their opponents. Often time these people are exceedingly durable, able to get knocked through walls, with stand superhuman blows and impacts, such as being hit by a car. They have ballistic durability comparable to type IIIA body armor, requiring rifle caliber or energy bullets to be pierced effectively and require quality blades to be pierced
El Santo is said to be part of this, and has powers of all of them, on the highest level as of yet achieved. He is also stated to have additional powers. However, he is rarely seen.
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Juan Huarez Cartel
Users of the drug EZ-72, often simply called EZ-72 or simply “EZ.” This drug is quite simply a super steroid. They are the primary money makers of the Cartel, as some of the most appealing powers of this Cartels. The lowest drugs are able to double the strength of the average person in two days. Drugs exclusive to Cartel members increasing strength and size even more, to the point of giving people gorilla like strength through increasing muscle mass, joint strength and bone density exponentially. The average Juan Huarez member is very well feared, as they have enough strength to literally with effort tear people limb from limb, or at least their arms. As one can imagine a punch from one of these men hurt, and they are no slower then the average man, and some times even faster.
Higher level members are altered towards the point that they are not even human anymore, having strength beyond most organisms of the earth. Able to flip cars, hoist them over their heads and ram straight through solid brick walls. Shooting them often draws blood, but they can often run through bullets. They bend steel and their blows often kill ordinary unprotected people in a single hit, and they can bend relatively thick steel. Their strength is great enough that normal food hardly does much to them, and they are given energy dense solutions or more cheaply, actual gasoline and alcohol for them to burn within them, like an engine, and eating food for other bodily functions and for additional mass.
Elite members of Juan Huarez usually do not show themselves in public much, as it is said their freakish size draws too much attention. Often said to be able to shove, throw and punt cars. They are often capable of breaking people like twigs and throwing them hundreds of feet away, and the strongest of them all is El Mas Fuerte. Hardly anyone has seen him, as he like many other members of the gang cannot show himself in public. These members tank profuse amounts of damage before going down, and seem to feel no pain. Their enemies often question whether or not these people can in fact go down.
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Overall, the gang is a major contender in the city, garnering easy money from selling drugs in the Arclight and green districts. They are rapidly growing and including and people with metahuman powers and skills such as hacking and military training, even having some Cartels send from Brazil send special ops soldiers they have access to to serve as higher ranked members of the cartel. They are very at odds with other gangs and the martial police of the main portions of the city for control of the city.
Quote: “In this age of the rule of brute force, it is almost impossible for anyone to believe that any one else could possibly reject the law of the final supremacy of brute force.” -Gandhi
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—FACTION—
Martial police
Alias(es): The police, The MP, the fuzz, popo, the E.M.Ds, etc….
Known leaders: Chief bradshaw is the most known leader.
General overview:
When the meta-outbreak occurred, the world was almost thrown into panic when fiction suddenly became real. People could fly, shoot lasers from their hands and eyes, freeze blocks over and crush people’s bones with their bare hands. As one can imagine, really and truly, hardly any of these people used their powers to become superheroes. Some people used them for their own purposes. To beat up their bullies, perhaps get that job they always wanted, or to teleport into banks to steal cash. It was rather chaotic, and people feared chaos.
The normal police had some effectiveness on people who weren’t bulletproof but overall they were not very prepared for what happened. The world soon to combat this threat underwent a global state of martial law. The police as it was once known seems to be gone. Taxes shot through the roof as law enforcement received military grade firepower to deal with exceedingly durable superhumans and inventing new and creative containment measures altogether for people who are invulnerable.
Globally with the combined effort of the government, they managed to quell the threat enough to prevent the world from descending into anarchy. However, metahumans, monsters and people with cutting edge technology aren’t going anywhere. They maintain overall order and prevent the city from becoming chaotic.
Elium Military law enforcement has their hands full, though it is not as bad as some third world countries, the city attracts many metahumans, especially criminals, and is the largest center of organized crime in the world currently. As such, they are very active in most parts of the city. They are extremely quick to act in the Artemis, Haven and Neon district. One can expect nearly immediately retaliation for heading there. However, they are almost non-existant in the Arclight district.The police have high tech gear and make heavy use of the city’s security cameras as well as government given and military grade technology. Cameras in the Arclight district usually tend to be sabotaged and the area is actually mostly monitered via satellite. Often times they wear heavy body armor to offer some protection against a variety of metahuman attacks. Officers are commonly (but not always) armed with M4 Carbines with FMJ armor piercing rounds, M4’s with .50 Caliber Beowolf modifications. As well as shotguns with Armor piercing frag 12 rounds, to turn any 12 gauge shotgun into into essentially a cannon, that is essentially overkill against people, and punches through vehicles, tough metahumans, cover, go right through body armor, walls, etc. They come in armor piercing, paint, and concussion varieties to sometimes simply blow targets off their feet, slow them down or to be used with high effectiveness in indoor areas. However in general, police will use whatever they can get to effectively combat threats.
There are different divisions within to deal with different things. They work hand in hand with the navy, marines, army and extensively with air force. On exceedingly powerful metahumans and to destroy buildings they have been known to call down air strikes, as well as use other air power against the metahuman threats. Overall the police is surprisingly formiddable, but has trouble with sufficiently potent or difficult to deal with metahumans, people well armed enough to fight them and with stopping underground crime. But they are a threat and something gangs do not want to attempt to face off. They are constantly evolving to take on new threats, and the government will strive to improve them the more chaotic the city becomes, through whatever means.