Forum Replies Created

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  • Delta Aiken Nomani

    Member
    July 18, 2014 at 4:45 am in reply to: Character Bios.

    [center]Name
    Ash Samuels

    Age
    14

    Grade
    8

    Gender
    Unknown

    Appearance
    Ash has black hair that comes almost to shoulder length, unstyled and messy. They have green eyes with flecks of yellow, and a round face. Ash tends to wear rather gender-neutral clothing, often in black, and has a body shape that doesn’t help any either. Ash is fairly short and not particularly noticeable.

    Gift or Talent
    Telekinesis
    Ash contains enough psychic energy to level cities. This gift is rarely used unless in self defense.

    Back story
    Ash wasn’t normal. And not even unusual in regards to psychic power. Ash was agoraphobic, and always was mysteriously neutral about their gender. This put their parents under lots of stress. They worried about whether their child was normal, and tried to ‘fix’ ash. Psychologists. Long arguments. Rules. It all only worsened things. By the time ash was in middle school, they were completely withdrawn. Then the teasing started. Relentless teasing from everyone. Ash tried to stay unnoticed, in the shadows, but it was impossible. Ash had become a target. Finally it culminated when Ash was cornered in a bathroom by kids who demanded to know ash’s gender. They started to pull at clothing, teasing and prodding. But before they could find out… Well, ash broke. No one was left alive, and ash refuses to talk about it. But the entire school was leveled. The scene was gruesome, to say the least. Authorities found ash curled up and trembling in the bathroom, clothing ripped, surrounded by bloody bodies. Following the incident, ash’s parents used connections to get them into a special school. “It’ll be better. You’ll make friends like you.” Like ash was a monster of some kind. They’d better hope it was better this time…

    Goal
    Goals? To not be a freak. To feel safe.

    Good or Evil
    Good. But also afraid. Very afraid.

    Subject you study
    Ash was always an amazing writer. They enjoy English classes.

    Live in the school
    Yes

    Other
    Moody and introverted. But despite their fears, ash really wants a friend.[/center]

  • Delta Aiken Nomani

    Member
    July 18, 2014 at 4:21 am in reply to: Rules and Agreement

    I agree to these rules.

    Ash looked up and smiled. A rare sentiment. “Yes. I’ll accept.”

  • Delta Aiken Nomani

    Member
    July 18, 2014 at 4:15 am in reply to: Earth (First Timeline)

    (I’d hoped he would show up. Sorry for the wait.)

    “Yes, it really is quite the collection. Whoever made them is much more skilled than I. Thankfully, they also don’t seem to mind my using them.” Mysterious, yes, but a bit of mystery was always fun. Dane flicked both swords out and raised them over the battlefield. “Welcome to Skaia! Or as close as our eyes are likely to see in real life. On this great chess board, wars are fought, battles won and lost, and the very imagination brought to life. It is a place of creation and destruction. Life and doom. And it is here that we will fight for the fate of humanity.” Dane grinned. “Or, in this case, bragging rights. Have you any idea where the others are? I know at least bob got my message, but he hasn’t responded since…”

  • Delta Aiken Nomani

    Member
    June 13, 2014 at 5:12 am in reply to: Earth (First Timeline)

    It took little time to decorate the parking garage with black and white checkers. Slightly more to appearify robotic chess pieces to cover most of these squares. The board was not a simple rectangle, however. Each floor of the garage was covered in the squares, in various patterns, and in fact the pieces could probably move however they wanted. Most important was the king and queen of each army, which had a lot of stength and could probably shoot lightning and other roboty stuff. The kings and queens waited on the top story of the garage, the space oddly silent as the robots awaited activation.

    Dane stood, then, on the parking garage of Skaia. Between the great armies of Prospit and Derse, awaiting the other three warriors so that this battle could begin. Just for an ironically dramatic effect, Dane drew a sword, stabbed it into the earth, and sank to one knee, waiting beside the black queen.

    Derse always won the war of skaia. Invariably.

  • Delta Aiken Nomani

    Member
    May 18, 2014 at 2:20 am in reply to: Earth (First Timeline)

    ((Am I the only one who thinks this will be really awkward with just two people?))

    Well, a challenge is a challenge. And it must be answered in the most ironic fashion possible.

    Putting on four aces suited and a pair of squareish shades, Dane sent a set of coordinates to each of the other three players before setting his and stepping into the transportalizer.

    He arrived in a flash of light on a rooftop of an abandoned parking garage and got to work setting up the scene.

  • Delta Aiken Nomani

    Member
    May 5, 2014 at 10:20 pm in reply to: Earth (First Timeline)

    A noise distracted Dane from his incredibly productive plot writing. Pesterchum was notifying him that a new chum was available to pester. And pester Dane did.

    ~GuitarTuner began pestering sympatheticChlorobenzene~
    GT: hey
    GT: sapphire
    GT: I mean diamond
    GT: I mean uh
    GT: yeah
    GT: getting a larp together so we have something to do until sburb comes out
    GT: hopefully I can count you in cause uh
    GT: I already sorta wrote you into the plot
    GT: so yeah get your strife stuff ready and get your larp on
    GT: where doing this
    GT: where makig this hapen

  • Delta Aiken Nomani

    Member
    April 24, 2014 at 11:19 pm in reply to: Earth (First Timeline)

    While bob did confusing things involving computers, Dane captchalogued his swords. The card containing them then shot out of his sleeve and straight into his strife specibus. Easy.

    He then captchalogued the electric guitar, along with the amp and portable power source, all in one card. For playing cards they had surprisingly high capacity.

    That done, he sat back down and started writing a plot for this larp.

    Both of the other chums he usually pestered were still offline. What could they possibly be up to?

  • Delta Aiken Nomani

    Member
    March 17, 2014 at 5:26 am in reply to: Characters!

    Stolen and modified from my home forum.

    Character Basics
    Character Name: Ardentia Sanguis (Ardent)
    Character Age: 35
    Character Race: Human
    Character Gender: Male
    Character Fandom: Kingdom Hearts

    About the Character

    Character Personality:
    When not in disguise, Ardent is a jerk. In every conceivable way, with no redeeming values. He kills people and blows up towns for fun, and really has no regard for human life. Friends? For the weak. Loyalty? Same thing as stupidity. Kindness? Stupid AND weak. Heroes are his favorite form of entertainment, to the point that he will sometimes go on a rampage just to find one.

    Now, his usual disguise. Ardent looks like a kind, friendly middle-aged man when approached. He is quick with a smile and a reassuring laugh. All fake. A master of deception, he will only reveal his hand if necessary- until then, he grins and jokes until he finds the easiest way to slit your throat.

    In battle, Ardent very rarely fights directly. His intelligence and deceptive powers will more often have you fighting your own shadow while he kills you when you least expect it.

    Character Appearance:

    At six foot five, Ardentia is obviously tall. He wears a white robe similar to the organization’s, minus the tassels. He has silver eyes that sparkle just a bit. He has snow-white hair, about an inch long and spiky, and no facial hair. He wears really soft white gloves, and strong white boots. He is constantly smiling while in disguise… or out of it. While showing his true colors, however, his smile is sadistic and says ‘I’ll love to watch you die’ rather than ‘It’s nice to meet you’.

    Character Hobbies/Activities: Taking over the world(s).

    Battle Statistics

    Character Position: Villain
    Character Abilities:

    Lumakinesis: By bending light and the atomic structure of matter to produce certain molecular chains and visual wave frequencies, Ardent creates illusions that can fool every sense but touch. Mostly used for looking epic and creating clones as a distraction. The illusions don’t vanish unless he wills them to, even if they are hit. Complex ones stress his mind, and being struck while maintaining illusions will cause them to disappear, with a cooldown of two posts.

    Reverse illusions: Making things that are there seem not there. Renders that thing undetectable by any means; sound, aura (or any sort of sixth sense), sight, smell, taste, etc. Lasts until they are touched or touch someone, two post cooldown. Lasts two posts max when used on himself.

    Your deepest fears: Ardent can read minds to a very limited degree. In conjunction with illusions, this can be a powerful psychological weapon. Only reads fears and bad memories. Once per person; reading fears a second time is hardly necessary.

    Speed of light: Ardent supercharges with light and can teleport anywhere in his current world once per post for three posts. Five post cooldown.

    Blind: Ardent raises his hand, and a ball of white energy appears, releasing a flash of brilliant light. Anyone who has their eyes open when this beam hits will find it nearly impossible to see for three posts. Five post cooldown.

    What gravity?: Walking on walls and ceilings is commonplace for ardent. Hovering and changing the direction of gravity are also possible. Gravity changes only affect him, not others. Passive.

    Telekinesis: Ardent can control his weapons easily without touching them. They can easily block strong strikes and dance in elegant patterns, though striking ardent directly will cause the ability to come to a halt. He can also lift anything lighter than him and use it as a weapon for five posts before dropping it to rest for three. Weapons can only be controlled in the world he is in.

    Inertial barrier: Ardent can call up a spherical inertial barrier that, while letting magic through just fine either way, cannot be broken physically. It lasts until a spell gets through, breaking his concentration, or until dismissed. Cannot be used in conjunction with energy wall. Cooldown of four posts.

    Energy wall: A spherical wall that surrounds Ardent and blocks all magic and energy, allowing only physical objects through. Cannot be used in conjunction with inertial barrier. Lasts until a physical attack gets through or the wall is dismissed. Cooldown 4 posts.

    Binding light: Ardent will raise his hand and release chains of glowing light. These chains are homing and if one comes into contact, it snags is target and drags them back to be cocooned by the others. These chains are very hard to beak, and burn like they are made of fire. If not removed in three posts, every link violently explodes, dealing possibly fatal damage (survivable by players only). The chains can be blocked as well with some skill and stop homing after two posts. Chains may follow multiple targets, splitting off to follow separate foes, but this weakens the explosive force drastically for each person. Five post cooldown.

    Focused wrath: Light concentrates inside the energy ball and focuses into a thin beam, only a half inch in diameter. This beam goes on for almost a mile, and burns straight through almost anything it touches. It lasts for one post, during which it can be moved like the longest lightsaber in the world. This beam can be blocked or dodged by most anything, but if it hits, it is piercing and does immense damage. Often used for drama; slices through concrete with ease. Four post cooldown.

    Healing light: Cures Ardent to full health. Four post cooldown. Removes status effects. Max 3 per thread.

    Ouranos and Gaia: Ardent summons ten white thunderbolts in a circle with a radius of up to one meter (depending on target size) around the target. Each makes a fissure that runs to the center, causing the ground to explode there with energy that fills the cage with burning light. The thunderbolts form a cage until the ground explodes, making it hard to escape without teleporting. Can be blocked with surrounding magic shields like reflect as well. Unblocked, the attack can make it difficult to see for two posts and deal heavy damage. Four post cool down. Alternatively, this ability can be used on a multitude of people at once, up to thirteen. This locks the ability off completely until the end of the thread.

    Purge: This attack requires a charge time of two posts, during which Ardent is invincible. Almost all the light from the area gathers into the ball of energy that Ardent holds. This leaves the world around him shadowy and dark, while he appears to be glowing with the strength of a sun, maybe stronger. On the second post, he begins channeling this ability. Light swirls around him, incinerating everything within a few feet of him and completely obscuring any view of him.

    On the third post, the light pulses dangerously for a few moments. Then it detonates. The energy reaches out incredible distances, wreaking havoc upon large segments of a world. Buildings crumble and dissolve into more light energy, the ground dissolving and leaving massive craters. If you are not a player character, then you have probably ceased to exist. Entire cities are brought down by this attack, which is meant to be the crux of a plot- the destruction of a city, or even almost an entire world. A barrier will soften impact, perhaps even cancel it out if the barrier is completely impenetrable, and the two posts of charge time should be enough time for most to get the heck out of there. This ability is only to be used after approval in a plot, and has a drawback: darkness will weaken it severely. Thus, those using darkness abilities will find that the force of the explosion will be drained into the darkness to ‘fill’ it with light. Using powerful enough darkness abilities around the origin of the ability will completely cancel the ability out, not harming ardent, but nullifying the destructive force.

    Character Weapons:
    Niteo: A ball of white energy just larger than a baseball. Telekinetically controlled and a conduit for magic. This orb burns violently upon contact with anyone but Ardent, with enough energy to burn through skin and bone as a blade would cut through it. He can also see from this ball, providing a second perspective.

    Frange: A group of ten daggers formed by shattering the ball of light into razor-sharp shards. Though he cannot use offensive magic until they are reformed into the ball, each can move individually and do more damage than the ball of light. They retain the burning effect, though it does little more than increase cutting power, but lose the sight.

    Character Accessories: An intricately carved white cracked heart pendant that approximately doubles light magic power.

    Fetch modus: Telekinesis. Technically not a fetch modus but it’s how he carries stuff that won’t fit in his pocket for some strange reason.

    Mode of Transportation: Corridors of light: Used only for inter-world transport.
    Character Strengths: Magic, intelligence, determination
    Character Weaknesses: A lack of physical strength, darkness

    Character summons:

    Blades of Purity: Ardent has a certain set of illusions that he uses commonly, to the point that they can feel solid as well. These are known as the Blades of Purity. They are an elite force of ten knights clad in shining white armor, each carrying a slightly different blade. There is nothing pure about them. There are ten of them, each specializing in their own blade style, and each of them holding a shard of Ardent’s light ball in their blade. This shard is what gives their blade power, and is the only thing about them that is not an illusion. Often these warriors quickly gain a reputation for terrorizing towns. Ardent must be able to see them to guide their actions, and so often he hides somewhere nearby or pretends to confront them. This illusion does not dissipate if Ardent is struck. Sufficient damage to a warrior causes it to lose its solidity, but the intangible illusion remains as part of his ability. This visual illusion, obviously, WILL vanish if Ardent is struck or on cooldown. Warriors can only be created once per thread.

    The Sage: Another illusion used commonly to the point of solidity is the sage. Unknown of name, he wears a hood obscuring his face. This sage has the full ball of light as his heart, and can thus operate an entire world away from Ardent. Ardent can use all his magic through the sage (except purge). This sage will often be portrayed as a main villain, or hidden leader of the blades of purity. Should he be unmasked (which only he can do, his cloak cannot be lifted by force) his face is revealed to be Ardent’s. This illusion does not dissipate if Ardent is struck. Large amounts of damage to the illusion, however, will crumble it and reveal the ball of light as its core. Ardent can still maintain it without touch component, as with his other summon, if that ability is available. Once per thread summon.

    Character Story

    Character Home World: The world of light- a tiny world about as far away from the door to darkness as you can get.

    Character Relationships:
    No real relationships at the moment.

    Character History:

    Born in a world of light, where everyone was always friendly and kind, Ardent was a different boy. He never loved frolicking or goofing off, or even smiling too much. His parents were concerned, and sent him to the doctor several times, but they could find nothing wrong. There was no illness in him, no darkness corrupting him. Eventually, his friends abandoned him, a little scared of his attitude. Only one girl was kind to him, one his age, who he barely knew. He was too naive to understand why she was nice to him; he was a bit to young to know much of anything about love, especially growing up almost shunned from society. Slowly, everyone became scared of him, until even his family was against him. Yet still this girl stayed by his side, despite her friends’ complaints about her being around ‘that loser’.

    Silently, he left one night, with a feeling that his world had abandoned him, though no one had said it officially. He sneaked out of his home and tried to use a simple spell he had seen an elder practicing. All night he stayed up, trying to open a portal.

    It was nearly morning when he accomplished it. A point of light burst into a passageway, a portal that could take him to another world. He was about to step through when he heard footsteps running to him. He turned, fearing a guard. It was her.

    With tears in her eyes, she begged him not to leave. But Ardent was resolute. No one- well, no one else- cared about him here. He could not live in this sort of world. Anticipating this, she gave him a necklace. A white heart. She said to remember her, and made him promise to come back eventually. He did.

    His portal brought him to Traverse Town. He discovered darkness for the first time there, and instantly disliked it. He found it strange, violent, and weak. He went off to find a place that would accept him, but found only hostile worlds. Some even hated him more than his home planet did. But he didn’t need their acceptance. He would be his own person. He grew stronger, and stronger, and eventually returned home.

    What he saw surprised him. It was all gone. Consumed by darkness. Some might have cried, some gone into a rage, some resolved to fight the darkness. He didn’t. However, he did change that day. It was probably at the moment that he found her body, limp and scarred, that you could see it. His last lifeline, last link to any sort of humanity he might have had, was cut. Energy swirled from him, not immense, not destructive, but full of emotion and loss. It concentrated around the necklace, cracking it down the middle.

    Ardent rose from her body. The first and last tear he would ever shed landed on her cheek, and he left the world.

    These worlds were cruel. They shunned that which they did not understand, hated that which was different. They were to be fixed. The so called ‘heroes’ that led them would be his sport. He would crush them, shatter their discrimination and cleanse the worlds. Through power, trickery or utter destruction, it didn’t matter. He would show them how wrong they were.

    Kingdom Hearts

    Please Answer the following questions using the answer provided; apply the answer to the character you are creating.

    1. Which form will you choose? The power of the mystic; through magic I hold wonder and ruin, the power to destroy worlds and rebuild them from dust.

    2. What is most important to you? Being number one, the greatest man in the world. I am the strongest; I deserve to be king! Only a king can change the world he rules.

    3. What do you want out of life? To be strong- for the strong shall destroy the weak, and the great shall rule the small with their power.

    4. What are you afraid of? Being different from the others, the ones who banished me. Who are they to say my differences are signs of corruption? I’ll show them their failures and weakness.

  • Delta Aiken Nomani

    Member
    January 26, 2014 at 2:14 pm in reply to: Earth (First Timeline)

    Something to do. Something to do. Pesterchum made a record-scratching noise. Bob was informing him that he would be getting the PC copy of the game free. Sweet. But that still wasn’t for three days.
    Idea.
    GT: nice.
    GT: it’s cool, PC games are cooler than console games anyways ^^
    GT: but bro
    GT: imagine this
    GT: we get the old group back together
    GT: all our old friends n stuff
    GT: and we pull off this awesome larp involving our ancestors
    GT: and end it all with this game release
    GT: and we’ll all play this game that our ancestors played together as kids
    GT: I mean we all need some larp practice anyways, I don’t know about you but I’m way out of practice for strife
    GT: dang
    GT: kinda went on a rant there
    GT: but yeah, what do ya think? <(^_^)>

  • Delta Aiken Nomani

    Member
    January 25, 2014 at 5:29 am in reply to: Earth (First Timeline)

    ((I think a timeskip would have been easier to keep it synced with real time… But whatever.))

    GT: uh
    GT: that’s good
    GT: I guess
    GT: wouldn’t know, I haven’t really been following it
    GT: but I’m sure it’ll be fun

    Dane picked up a ukulele and started picking out a tune as he typed. Really, he was pretty bored lately. Had to be something to do.

  • Delta Aiken Nomani

    Member
    January 24, 2014 at 8:42 pm in reply to: Earth (First Timeline)

    Yep, there he was. And just as he’d thought, still obsessing over that game. What was it again… Sgrub? No, that was stupid. What moron would call a game Sgrub? Sburb. It was definitely Sburb. Ah well, might as well answer the guy.
    PESTERLOG:
    canadianGamebuilder (CG) started pestering GuitarTuner (GT)
    CG: Ey, GT!
    CG: Did you hear the game is almost out of production?
    CG: I’m so excited…
    CG: To prepare, I just read aboot our ancestors’ adventures on MSPA, then started playing that Earthbound game with Sburb in it
    GT: yo
    GT: yeah I heard
    GT: still though
    GT: it’s not coming out for like
    GT: three months?
    GT: how are you already getting ready for it?
    GT: O_o

  • Delta Aiken Nomani

    Member
    January 24, 2014 at 4:59 am in reply to: Earth (First Timeline)

    Well, well. Look at this radically cool guy, just chilling in his bedroom. A cool guy like this ought to have an equally cool name. A name like Dane. Dane Strider.

    Born only from the most ironic of dudes and the quirkiest of females, Dane was the epitome of unreadable, unpredictable awesomeness. Scattered around his carefully disorganized room, you could find everything from practice trick sylladecks to electric guitar gear, with a few cheesecakes in the mix for good measure.

    At the moment, Dane had a violin bow out and was trying to play a haunting solo on an electric guitar with it. Probably wasn’t good for the bow. Or the guitar strings. But meh.

    How he could even see the frets through those cracked sunglasses is a mystery, but he could. And the solo he played was haunting indeed, and beautiful enough to make a grown puppet cry. Or something like that.

    On a wall mount nearby lay his precious double blade. Forged from ore he extracted from a meteor in a fire made from burning thermite on the beach behind his house, and quenched in the ocean at midnight beneath a new moon, before being sharpened and polished to an absurdly thin edge with a home made grinding wheel, some silk, and way too much time, the blade had never seen use since. It sat in its double sheath on the wall, a mechanism installed on the pommel of each to allow the blades to connect together. Just waiting for strife to come.

    But for now, some browsing would have to do. Oh look, Bob is on. Perhaps Dane could pester him soon. Is he still obsessing over that game that won’t even be out for another few months?

  • Delta Aiken Nomani

    Member
    January 24, 2014 at 4:07 am in reply to: Rules

    uh these make sense I guess. wait, I’m breaking rule twelve by writing this right? I mean this isn’t an OC thread and I’m a character… oh well. ^^

    ((Agreed.))

  • Delta Aiken Nomani

    Member
    January 24, 2014 at 1:22 am in reply to: Bios

    Name: Dane Strider
    Chumhandle: GuitarTuner
    Age: 14
    Known Ancestors: Dave Strider and Jade Harley
    Session: B1
    Dreamer: Derse
    Title: Heir of Hope
    Interests: Playing a wide variety of musical instruments, swordfighting, sleight of hand, irony, coolness, and cheesecake.
    Hates: Pickles, stupid people, luck, disloyalty, getting beaten.
    Modus: Card trick. The cards all appear as a physical deck momentarily, and shuffle themselves. The user then picks a card from the deck. If you’re good at it, you get the card, and object, you want. If not, well, it could take a bit. Can hold 52 items, and has no size limit for items.
    Strife: 2xbladekind. This can (and will) be interpreted as either wielding two blades simultaneously, or wielding a single double blade.
    Text: text? I mean, I don’t really do anything special. kinda chill maybe. and I like japanese emotes. ^_^;;
    Appearance: God tier and usual.
    Land: Land of Steel and Lightning- a high-tech world filled with wires and traps powered by the lightning that crashes down from above.

    Theme song: Dance of thorns http://homestuck.bandcamp.com/track/dance-of-thorns

  • Delta Aiken Nomani

    Member
    January 2, 2014 at 4:10 pm in reply to: THE PLOT.

    (take the J-level (janitor level?) keycard and dance a jig on top of the box)

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